Medium Beast, Unaligned
AC 17    Initiative +1 (11)
HP 60 (8d8 + 24)
Speed 10 ft., Burrow 10 ft.
Mod Save
STR 18 +4 +4
DEX 12 +1 +1
CON 16 +3 +3
Mod Save
INT 1 −5 −5
WIS 8 −1 −1
CHA 5 −3 −3
Senses Darkvision 60 ft.; Passive Perception 9
Languages None
CR 3 (XP 700; PB +2)
Traits

Abduct. The chn'thrang needn’t spend extra movement to move a creature it is grappling.

Soft Underbelly. When a Prone creature within 5 feet of the chn'thrang attacks it, the attack is made with Advantage instead of Disadvantage.

Stable. Whenever an effect would knock the chn'thrang Prone, it can make a DC 11 Constitution saving throw to avoid being knocked Prone. A Prone chn'thrang is upside down. To stand up, it must succeed on a DC 11 Dexterity check on its turn and then use all its movement for that turn.

Actions

Multiattack. The chn'thrang makes one Bite attack and one Rend attack.

Rend. Melee Weapon Attack: +6, reach 5 ft. Hit: 9 (2d4 + 4) Bludgeoning damage.

Bite. Melee Weapon Attack: +6, reach 5 ft. Hit: 10 (1d12 + 4) Slashing damage.

Tether (Recharge 5-6). Ranged Attack Roll: +3, range 30/120 ft. Hit: 4 (1d6 + 1) Piercing damage, and the target is Grappled by a bony spine (escape DC 14). A Grappled creature takes 13 (3d8) Poison damage at the start of each of its turns.

Withdraw. The chn'thrang withdraws into its shell. Until it emerges, it gains a +4 bonus to AC and has advantage on Strength and Constitution saving throws. While in its shell, the chn'thrang is Prone, its Speed is 0 and can't increase, it has Disadvantage on Dexterity saving throws, it can't take Reactions, and can only take a Bonus Action to emerge on its turn.

Bonus Actions

Dig Away. The chn'thrang moves up to its Burrowing speed to dig underground.

Description

A chn'thrang resembles a tortoise covered in bony spikes. It plods the deserts of Athas in trios, and is usually docile unless provoked. However, if hungry, it will attempt to spear food with one of its bony spikes, harpooning the hapless creature even if it is flying, then burrowing downward to drag the creature out of the air or merely into the ground, where it is decidedly at an advantage, and it will devour its prey.

TheBooksDoctor

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