Armor Class
11
Natural Armor
Hit Points
9
(1d6)
Speed
30 ft.
STR
8
(-1)
DEX
12
(+1)
CON
10
(+0)
INT
12
(+1)
WIS
9
(-1)
CHA
9
(-1)
Gear
Handmade Gun
Senses
Passive Perception 11
Languages
Common
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Actions
Detect. Gains advantage on attack rolls against foes who have not attacked yet.
Action Melee Attack. Punch: -1 to hit, reach 5 ft., 1 target. Hit: 1 (1d4 + 0) sad punch damage.
Action Ranged Attack. Handmade Gun: +2 to hit, range 90/120 ft., 1 target. Hit: 1 (1d8 + 2) piercing damage.
Bonus Actions
Reload. May attack twice in 1 turn. May only be used once per battle
Reactions
Skill Issue. If it tries to react, it just has a heart attack and dies.
Description
One of the many types of criminals born out of the chaos of The Last War. Wields a crappy gun.
Lair and Lair Actions
Comments