Gargantuan Beast, Neutral
AC 14 Natural armor (thick hide)    Initiative −4 (6)
HP 35 (8d8)
Speed 40 ft., Step Over: Can ignore obstacles and cover 3 ft high or lower during movement
Mod Save
STR 6 −2 +0
DEX 3 −4 −6
CON 3 −4 −4
Mod Save
INT 6 −2 −2
WIS 5 −3 −4
CHA 3 −4 −6
Senses Passive Perception 10
Languages None
CR 2 (XP 450; PB +2)
Traits

 

  • Towering Bulk. The brachiosaurus occupies a 20-ft by 20-ft space. It has advantage on saving throws against being knocked prone or pushed, and nonmagical plants, fences, and similar obstacles do not count as difficult terrain for it.

  • Thick Hide. Natural armor protects the dinosaur from scrapes and arrows; ranged weapon attacks made from beyond 30 ft against it have disadvantage due to its height and hide folds.

  • Long Stride. When the brachiosaurus uses Dash, it can move through Medium or smaller creatures’ spaces (they must succeed on a DC 12 Dexterity save or be knocked prone).

 

Actions

 

  • Stomp. Melee Weapon Attack: +4 to hit, reach 10 ft., one target on the ground. Hit: 2d10 + 4 bludgeoning. A Large or smaller creature hit by this attack must succeed on a DC 12 Strength save or be knocked prone.

  • Tail Sweep. Creatures in a 15-ft cone behind the brachiosaurus must make a DC 12 Dexterity save, taking 2d8 bludgeoning on a failed save, or half as much on a success. A creature that fails is also pushed up to 10 ft.

  • Trampling Charge. If the brachiosaurus moves at least 20 ft straight toward a creature and then hits it with Stomp on the same turn, that target must succeed on a DC 12 Strength save or take an extra 2d8 bludgeoning and be knocked prone.

 

Bonus Actions

Bellowing Warning. The brachiosaurus bellows thunderously. Until the start of its next turn, creatures of its choice within 30 ft that can hear it have disadvantage on checks made to approach within 5 ft of it (fear of trampling).

Reactions

Planted Feet. When a creature attempts to shove or move the brachiosaurus, it gains +5 to its AC or saving throw against that effect.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A colossal, placid herbivore that relies on mass and momentum. It avoids fights, but when threatened it tramples paths clear, swats foes with its tail, and stands its ground like a moving wall.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ForestGrassland

Zackagawea

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