Large Construct, Neutral
AC 17 Natural armor + force-field projectors    Initiative −3 (7)
HP 80 (12d10)
Speed 30 ft., Assault Mode: speed 0 (until start of next turn; see Actions)
Mod Save
STR 3 −4 −5
DEX 5 −3 −3
CON 4 −3 +2
Mod Save
INT 11 +0 +8
WIS 8 −1 +5
CHA 8 −1 +1
Skills Insight +2, Investigation +5, Perception +5, Stealth −3
Resistances Force, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Immunities Poison; Charmed, Exhaustion, Poisoned
Gear Integrated arm cannon, vibro-arm assembly, modular payload rack
Senses Blindsight 10 ft (active sensors), Darkvision 60 ft; Passive Perception 15
Languages Common Understands; “speaks” via tones and display motifs
CR 6 (XP 2,300; PB +3)
Traits

 

  • Composite Plating. While unarmored, Bastion has natural armor. It has resistance to thunder and force damage and immunity to poison damage and the poisoned condition.

  • Kinetic Dampers (Damage Reduction). Bastion reduces nonmagical bludgeoning, piercing, and slashing damage it takes by 2.

  • Self-Repair Subroutines. If Bastion has at least 1 HP at the start of its turn, it regains 3 HP.

  • Targeting Suite. Advantage on Wisdom (Perception) checks that rely on sight; ranged attacks ignore half and three-quarters cover from nonmagical barricades (information analysis).

  • Configuration—Assault Mode. Bonus action to transform until the start of its next turn: Speed 0; Multiattack becomes available (see Actions) and ranged weapon attacks made while stationary have advantage.

 

Actions

 

  • Recon Shot (Ranged Weapon Attack). +6 to hit, range 120 ft., one target. Hit: 2d8 + 4 piercing.

  • Vibro-Arm (Melee Weapon Attack). +3 to hit, reach 5 ft., one target. Hit: 2d6 + 1 slashing.

  • Explosive Shell (Recharge 5–6). A 10-ft-radius explosion at a point within 90 ft. Creatures make a DC 16 DEX save, taking 3d8 thunder on a failure, or half on a success.

  • Sentry Barrage (Assault Mode only). While transformed, Bastion makes two Recon Shots this turn (it must not have moved this turn).

 

Bonus Actions

Configuration—Assault Mode. Enter Assault Mode (see trait) until the start of Bastion’s next turn.

Reactions

 

  • Ballistic Shielding. When hit by a ranged attack, Bastion adds +3 to AC against that attack (potentially causing it to miss).

  • Failsafe Vent (1/round). When Bastion succeeds on a save against a spell or power that targets only it, the caster takes 1d6 thunder.

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A rehabilitated Omnic war machine that once fought in the Omnic Crisis, Bastion E54 now wanders with its bird companion Ganymede. Canonically, Bastion has shifted from siege platform to peaceful explorer, but when threatened it deploys into a stationary sentry and levels enemies with sustained fire and explosive ordnance.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
11/12/2025 6:46:08 AM
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Coming Soon

Habitat: AnyForestGrasslandPlanar (Mechanus)

Zackagawea

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