Large Aberration (Mind Flayer, Warforged), Neutral Evil
Armor Class 16 Natural plating, psionic shielding
Hit Points 90 (12d10 + 24)
Speed 30 ft., Climb 20 ft.
STR
18 (+4)
DEX
14 (+2)
CON
14 (+2)
INT
14 (+2)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws STR +10, DEX +8, CON +8, INT +8, WIS +4, CHA +4
Skills Arcana +18, Perception +15
Damage Resistances Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened, Poisoned
Senses Darkvision 60 ft, Passive Perception 13
Languages Common, Infernal, Telepathy 30 ft
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Amphibious: Breathes air and water.

Magic Resistance: The Warforged Psion has advantage on saving throws against spells and magical effects.

Tentacle Grab: Four tentacle-like appendages. +7 to hit, reach 15 ft, 1d6+4 bludgeoning damage. Each tentacle can grapple a creature (escape DC 14). Only one creature per tentacle.

Psychic Aura (Recharge 5–6): 20 ft radius. Each creature of the Warforged Psion’s choice must make a DC 14 Wisdom saving throw or take 1d8 psychic damage and have disadvantage on saving throws against being frightened or charmed until the start of its next turn. Kaen is immune to damage, but gains 1d4 psychic strain.

Environmental Awareness: Avoids unstable terrain automatically; uses movement intelligently to stay in control.

Actions

Multiattack: The Warforged Psion makes two tentacle attacks.

Tentacle Slam: +7 to hit, reach 10 ft, 1d8+4 bludgeoning damage. Grapples target (escape DC 14).

Psionic Pulse (Recharge 5–6): 20 ft cone. Each creature in area must make a DC 14 Intelligence saving throw or take 2d8 psychic damage and be stunned until end of its next turn.

Mind Probe (1/day): 30 ft range. Target must succeed on a DC 14 Intelligence saving throw or reveal its surface thoughts and emotional state to the hybrid.

Reactions

Deflect Attack: Adds +2 to AC against one attack that would hit.

Legendary Actions

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Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

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Description

  • Looks like a warforged fused with writhing tentacles emerging from chest, shoulders, or back.

  • Metallic plating fused to organic tissue; exposed wires; psionic energy pulses visibly from central “brain-core.”

  • Unstable, partially sentient; reacts intelligently to threats.

  • Defeated primarily via environmental hazards (falling machinery, steam, arcane sparks), rather than direct combat.

Lair and Lair Actions

Lair Actions

On initiative count 20 (losing initiative ties), the Warforged Psion can take a lair action to cause one of the following effects; the hybrid can’t use the same effect two rounds in a row:

  • Sparks & Arcane Feedback: Electrical conduits spark along the deck. Each creature within 10 feet of exposed machinery must succeed on a DC 12 Dexterity saving throw or take 1d6 lightning damage.

  • Vent Steam: Steam vents release scalding jets. Each creature within 5 feet of a vent must succeed on a DC 12 Constitution saving throw or take 1d6 fire damage and be blinded until the start of its next turn.

  • Falling Debris: Loose crates, metal plating, and tools fall from the upper decks. Each creature in a 10-foot radius must succeed on a DC 12 Dexterity saving throw or take 1d8 bludgeoning damage and be knocked prone.

  • Psionic Interference: The hybrid’s psychic energy interacts with unstable lab machinery. Each creature within 15 feet of the Warforged Psion must succeed on a DC 13 Wisdom saving throw or have disadvantage on saving throws against being frightened or charmed until the start of their next turn.

Habitat: Urban

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