Small Humanoid (Goblin), Chaotic Neutral
AC 13 Leather    Initiative +2 (12)
HP 36 (6d6)
Speed 30 ft.
Mod Save
STR 8 −1 −1
DEX 14 +2 +2
CON 12 +1 +1
Mod Save
INT 14 +2 +2
WIS 10 +0 +0
CHA 10 +0 +0
Skills Arcana +4, Sleight of Hand +4
Senses Darkvision 60 ft.; Passive Perception 12
Languages Goblin
CR 1 (XP 200; PB +2)
Traits

Explosives Expert. Boomblit’s bombs ignore resistance to fire.

Actions

Bomb. Ranged Weapon Attack: +4 to hit, range 20/60 ft.; Hit: 10 (3d6) fire damage in a 5-ft. radius (DC 12 Dex save for half).

Kaboom (1/Day). As an action, Boomblit detonates a bigger bomb (15-ft. radius, DC 12 Dex save, 14 (4d6) fire damage). He takes 3 (1d6) fire damage when he does so.

Bonus Actions

Nimble Escape. The goblin takes the Disengage, Dash, or Hide action.

Description

Boomblit is a walking disaster with a grin wider than his ears. He sees every locked door, barn, and outhouse as an explosive opportunity. Covered in soot and singed hair, he smells faintly of sulfur and pride. His pack is stuffed with fuses, dynamite, and bottles labeled “Maybe Stable.”

Boomblit’s greatest invention—The Big Kaboom—has yet to work without taking a few goblins with it. Despite repeated accidents, he remains eternally optimistic: “If it didn’t explode the first time, add more boom!”

Flaws.

  1. Short Fuse (Literally and Figuratively). He can’t tell the difference between a prank and a felony explosion.
  2. Proud of Every Failure. Considers every explosion a “successful detonation,” no matter the result.
  3. Safety Is for Cowards. Actively ignores anyone who says, “Wait, maybe don’t light that yet.”
ZacharyFideline

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