Tiny Fiend, Typically Neutral Evil
Armor Class 13 Natural
Hit Points 8 (1d8)
Speed 20 ft., Climb 20 ft.
STR
4 (-3)
DEX
15 (+2)
CON
11 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Senses Passive Perception 10
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Telepathic Bond: While Iluco is on the same plane of existence as its Warlock it can magically convey what it senses to its master, and the two can communicate telepathically.

Shadow Blade: With Iluco's consent they can transform from their body into a sword at the request of their Warlock. Doing this negates the use of Shadow Strike but Mind Silver and Vicious Mockery can still be cast from the blade of the sword (Mind Silver and Vicious Mockery cast from the blade do not get the benefits seen from higher levels, they stay at their level 1 version)

Shadowy Form: Due to the nature of Iluco's body they are difficult to grasp and be hit. due to this they gain advantage on strength and dexterity saving throws

Shadow Sight: With Iluco's consent their Warlock can see through Ilucos eye as long as Iluco is within 500 feet. at level 1 When looking through Shadow Sight the warlock automatically detects Fiendish and Celestial presence. at level 5 Shadow sight will automatically detect Magic. At level 10 Shadow sight will be able to cast Scrying 5 times a day. At level 15 Iluco can cast Mental Prison twice a day. at level 20 Iluco can cast mind blank on their Warlock. 

From The Shadows: If Iluco is killed they are sent back to their original realm but can be resummoned after 6 seconds (1 round of combat). it is a bonus action to resummon them. 

 

Actions

Shadow Strike (Melee): Iluco sends a quick moving shadowy tendril out of its body to strike a creature for 1D6 Cold damage. (ATK: 1D20 + Dex Mod) (DAM: 1D6 Cold)

Mind Silver (60ft range): Iluco drives a disorienting spike of psychic energy into the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw (Using Ilucos Spell save DC) or take 1d6 psychic damage and subtract 1d4 from the next saving throw it makes before the end of your next turn.

Vicious Mockery (60ft range): Iluco unleashes a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn. (This is the only way Iluco can verbally communicate with people other than their Warlock)

Bonus Actions

Shadow Strike (Bonus Melee): Iluco sends a quick moving shadowy tendril out of its body to strike a creature for 1D4 Cold damage. (ATK: 1D20 + Dex Mod) (DAM: 1D4 Cold)

Reactions

Opportunity attack

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Iluco's avatar is a small, black smoke ball with a (Enter colour of eye) eye in the centre. It floats about 3 inches off the ground and is roughly 6 inches in height and 6 inches in width.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Fweebian