| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 14 | +2 | +12 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 12 | +1 | +1 |
| CHA | 5 | −3 | −3 |
Spider Climb. The crick crawler can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Burst of Flight. [Recharge on a 4-6] The crick crawler can take bursts of flight where they gain a fly speed of 40 ft.
Multiattack. The carrion crawler uses Paralyzing Mandibles and makes one Bite attack.
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d4 + 2) Piercing damage plus 3 (1d6) Poison damage.
Paralyzing Mandibles. Constitution Saving Throw: DC 12, one creature the crick crawler can see within 10 feet. Failure: The target has the Poisoned condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically. While Poisoned, the target has the Paralyzed condition.
Ominous Call. With a bonus action the crick crawler lets out an ominous buzzing drone summoning more of its kind to come join it in battle. Roll a luck check DC 15, on a failed check 1d4 more crick crawlers will arrive and enter initiative.
Duck and Cover. The crick crawler has a natural AC of 18, once per round it can use its reaction to curl into a ball raising its AC to 24 making it resistant to ALL damage types.
The crick crawler will then need to sacrifice 15ft of movement to revert from the curled form.
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