Ageless. Asteria's life is tied to the Deck of Many Things. As long as the deck exists Asteria does not age and does not need food, water or sleep to survive.
Bondmate: Asteria is magically bound to Euryale. This allows Asteria to know Euryale's location and status as long as they both live. While within 30 feet of Euryale, Asteria gains advantage on all attack rolls and saving throws.
Cursed by Istus. Asteria is cursed to live as long as the Deck of Many Things exists. If Asteria falls below 0hp and the Deck of Many Things remains, she will reappear at the site of her death after 1d4 days as if effected by the True Resurrection spell.
Immutable form. Due to her connection to the Deck of Many Things, Asteria is immune to any magic that would change her form against her will.
Magic Resistance. Asteria gains advantage on saving throws of any spell or spell like effect of 7th level or lower.
Legendary Resistance. (3/day). When Asteria fails a saving throw she may chose to succeed instead.
Lucky. Asteria has 3 luck points. Whenever she makes an attack roll, an ability check, or a saving throw, she can spend one luck point to roll an additional d20. Asteria can choose to spend one of her luck points after you roll the die, but before the outcome is determined. She can choose which of the d20s is used for the attack roll, ability check, or saving throw. She can also spend one luck point when an attack roll is made against her. Roll a d20 and then choose whether the attack uses the attacker's roll or hers.
Flying Boots. Asteria wears winged boots which grant her fly speed.
Multiattack. The assassin makes two radiant blade attacks or casts a spell.
Radiant Blade. Melee Attack Roll: +19, reach 5 ft. Hit: 14 (2d8+5) Slashing damage plus 17 (5d8) Radiant damage. If the target is undead they must make a DC 19 Wisdom saving throw or be affected by the Turn Undead spell. If the undead is CR 10 or below and fails the saving throw by 5 or more it is destroyed.
Spellcasting. Asteria casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 19):
At will: Guidance, Light, Thaumaturgy
2/day each: Bless, Freedom of Movement, Greater Restoration, Plane Shift (self only), Protection from Evil and Good, Revivify
Radiant Judgement. As a bonus action Asteria causes a burst of magical energy to envelop one creature she can see within 60 feet of herself. The target must make a DC 19 Dexterity saving throw, taking 40 (9d8) radiant damage on a failed save, or half as much damage on a successful one. Asteria or another creature that she can see within 60 feet of herself then regains hit points equal to the damage dealt.
Empowering Aegis (5-6). As a bonus action Asteria summons a spectral version of her shield, which orbits and bolsters one creature of Asteria's choice that she can see within 60 feet of herself. The spectral shield lasts until the start of Asteria's next turn. While the shield is orbiting the creature, the creature has a +5 deflection bonus to AC, is immune to the frightened condition, and makes weapon attack rolls with advantage.
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