| Mod | Save | ||
|---|---|---|---|
| STR | 30 | +10 | +10 |
| DEX | 24 | +7 | +7 |
| CON | 30 | +10 | +10 |
| Mod | Save | ||
|---|---|---|---|
| INT | 30 | +10 | +10 |
| WIS | 30 | +10 | +10 |
| CHA | 1 | −5 | −5 |
control. has the abilaty to control all creaters that fail a dc 21 wis save throw. they can attempt save again next turn
Spellcasting. The [anchent teal dragon] is a 20-level spellcaster. Its spellcasting ability is [45] (spell save DC 26, +13to hit with spell attacks). The [anchent teal dragon] has following [all classes] spells prepared:
Cantrips (at will): [all spells],
1st -9th level (97 slots): [all spells]
mulltiattack. 2 claw 1fang
claw. Melee Weapon Attack: +9to hit, reach 15ft., # target. Hit: 65(5d20 + 20) [slashing damage
- fang +8 to hit reach 8ft hit 85(1d100)pircing damage
hallusanagetic breath con save dc 29 fail 100(30 d6 psychic damage)half on succses
tail +15 to hit 70(5d20+25)blundering damage
gather arrmy(Costs 9Actions). . can chouse up to 1 000 000 000 humanoids within a 10000000 mile radius to do it's biding if the creater ro dragon is rendred uncontios it will be freed
Description
Enter a general description for your monster here.
Lair and Lair Actions
giant cave.
Lair Actions
On initiative count # 4(losing initiative ties), the anchent teal dragon takes a lair action to cause one of the following effects; the anchent teal dragon can’t use the same effect two rounds in a row:
- tellaport all creaturs including the dragon are tellaported to a random location whithin 1 mile
- tarain shift the dragon creates random rocks around the badle fild up to 40ft² creating rouf terain for the rest of the battle
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