| Mod | Save | ||
|---|---|---|---|
| STR | 2 | −4 | −6 |
| DEX | 2 | −4 | −4 |
| CON | 2 | −4 | −4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −6 |
| WIS | 8 | −1 | +0 |
| CHA | 3 | −4 | −6 |
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Grass-Tunnel Instincts. While in tall grass, clover, or leaf litter, the weevil has advantage on Dexterity (Stealth) checks and can Hide as a bonus action.
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Small Size. The weevil can move through the space of any creature of Medium size or larger. Creatures can move through the weevil’s space.
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Skitter. Opportunity attacks against the weevil are made with disadvantage.
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Nibble (Melee Weapon Attack). +2 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
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Alarm Chirp (1/Short Rest). The weevil lets out a squeak. One creature of the weevil’s choice within 30 ft must succeed on a DC 10 WIS save or has disadvantage on its next Stealth check before the end of its next turn (startled and sniffed-out).
Dart. The weevil moves up to 10 ft without provoking opportunity attacks if it started this turn in tall grass or similar cover.
Scatter. When the weevil takes damage, it may move 5 ft to an unoccupied space (this movement doesn’t provoke opportunity attacks).
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A tiny backyard forager from Grounded (2022), the weevil noses through clover and mulch, squeaking when startled and bolting for cover. It’s more snack than threat—though its alarmed chirps can give away sneaky approaches.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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