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Corrosive Blood: When struck, releases acid-like infection dealing minor necrotic damage.
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Hive Awareness: Can sense the presence of other infected within 100 ft.
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Fear Aura: Its smell and sound unsettle even veterans; nearby creatures must save vs. fear.
Multiattack
makes two Claw attacks.
Bite- Make a strength saving roll (13) reaching 5ft on a fail take (1d4+2) piercing damage on a save the creature gets pushed back 5 feet.
Claw- +4 to hit reaching 5ft dealing (1d8+2) slashing damage
Spit- When struck, releases acid-like spit dealing (1d4+1) necrotic damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Skin cracked and blackened, ribs visible beneath the surface, black ichor dripping from its mouth..
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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