Medium Or Small Monstrosity, Chaotic Evil
Armor Class 14 Natural amor
Hit Points 50 (5d10)
Speed 35 ft.
STR
16 (+3)
DEX
13 (+1)
CON
10 (+0)
INT
6 (-2)
WIS
8 (-1)
CHA
6 (-2)
Saving Throws STR +7, DEX +4
Skills Acrobatics +3
Damage Vulnerabilities Fire
Damage Immunities Acid
Condition Immunities Charmed, Frightened, Poisoned
Senses Darkvision 120, Passive Perception 14
Languages Common can understand language it spoke before but cant speak it
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

 

  • Corrosive Blood: When struck, releases acid-like infection dealing minor necrotic damage.

  • Hive Awareness: Can sense the presence of other infected within 100 ft.

  • Fear Aura: Its smell and sound unsettle even veterans; nearby creatures must save vs. fear.

 

Actions

Multiattack
 makes two Claw attacks.

Bite-  Make a strength saving roll (13) reaching 5ft on a fail take (1d4+2) piercing damage on a save the creature gets pushed back 5 feet.

Claw- +4 to hit reaching 5ft dealing (1d8+2) slashing damage

Reactions

 

Spit- When struck, releases acid-like spit dealing (1d4+1) necrotic damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Skin cracked and blackened, ribs visible beneath the surface, black ichor dripping from its mouth..

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ForestUnderdarkUrban

julieslowny04

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