| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 11 | +0 | +0 |
| CON | 13 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 1 | −5 | −5 |
| WIS | 3 | −4 | −4 |
| CHA | 1 | −5 | −5 |
- Three Players: Reduce the armor’s hit points to 12.
- Four Players: Reduce the armor’s hit points to 21.
- Six Players: Increase the armor’s hit points to 48.
Multiattack. The armor makes two Slam attacks.
Slam. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage.
Behaviour. When triggered, the animated armor will use one or both of its multiattack attacks to attempt to push a player over the railing using a shove attack, or attempt to grapple its nearest target before shoving them prone.
If the armor is thrown down to the first floor and the players do not reveal their presence atop the balcony, it is unable to observe them with its sixty feet of blindsight, and is too stupid to think to climb back up.
A creature that is pushed over the edge of the balcony falls two stories, or twenty feet, and takes 2d6 bludgeoning damage. That creature must succeed on a DC 15 Dexterity (Acrobatics) check or land prone.
Description
When triggered, the animated armor will use one or both of its multiattack attacks to attempt to push a player over the railing using a shove attack, or attempt to grapple its nearest target before shoving them prone.
If the armor is thrown down to the first floor and the players do not reveal their presence atop the balcony, it is unable to observe them with its sixty feet of blindsight, and is too stupid to think to climb back up.
A creature that is pushed over the edge of the balcony falls two stories, or twenty feet, and takes 2d6 bludgeoning damage. That creature must succeed on a DC 15 Dexterity (Acrobatics) check or land prone.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
11/15/2025 2:22:00 PM
|
3
|
1
|
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|
Coming Soon
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