Small Celestial, Lawful Good
Armor Class 14 (natural armor)
Hit Points 10 (2d6 + 2)
Speed 20 ft., Fly 40 ft.
STR
7 (-2)
DEX
16 (+3)
CON
14 (+2)
INT
10 (+0)
WIS
15 (+2)
CHA
13 (+1)
Saving Throws CON +4, WIS +4, CHA +3
Skills Stealth +5
Damage Resistances Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Psychic
Senses Truesight 30 ft., Passive Perception 14
Languages All, Telepathy 30 ft.
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Innate Spellcasting. The couatl's spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring only verbal components:

At will: detect evil and good

2/day from the following: bless, cure wounds, sanctuary, shield

Magic Weapons. The couatl's weapon attacks are magical. 

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d6 + 3) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. 

Shapechanger. The couatling can use its action to polymorph into a beast form that resembles a cat (speed 20 ft.), an eagle (20 ft., fly 60 ft.), or a lizard (20 ft., climb 20 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Image credits: Joy.Story on Instagram

Previous Versions

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YokoAhava

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