Innate Spellcasting. The couatl's spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring only verbal components:
At will: detect evil and good
2/day from the following: bless, cure wounds, sanctuary, shield
Magic Weapons. The couatl's weapon attacks are magical.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d6 + 3) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour.
Shapechanger. The couatling can use its action to polymorph into a beast form that resembles a cat (speed 20 ft.), an eagle (20 ft., fly 60 ft.), or a lizard (20 ft., climb 20 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Image credits: Joy.Story on Instagram
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