Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.
Innate Spellcasting. The drow’s spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:
At will: dancing lights
1/day each: darkness, faerie fire
Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Winter Wonderland. The aura of Atnas is such that the weather around him changes. The weather in a 4 mile radius around Atnas is always varying degrees of snow, and up to 40 mile radius weather is simply colder and more winter-like than normal.
He Sees You When You're Sleeping. Atnas can take the hide action as a bonus action. Atnas can attempt to hide even when only lightly obscured by heavy rain, mist, falling snow or any winter weather.
Spellcasting. Atnas is a 10th level spellcaster. His casting ability is charisma (Save DC 15, +7 to hit with spell attacks). Atnas has the following spells prepared (14 known):
Cantrips (4, at-will): Ray of Frost, Minor Illusion, Frostbite, Vicious Mockery
1st Level (4 slots): Ice Knife, Tasha's Hideous Laughter, Bane
2nd Level (3 slots): Shadow Blade, Cloud of Daggers
3rd Level (3 slots): Melf's Minute Meteors, Thunder Step
4th Level (3 slots): Confusion, Ice Storm, Blight, Storm Sphere
5th Level (2 slots): Mislead, Cloudkill, Cone of Cold
Multiattack. Atnas can make two attacks. One with his Birch Switch and one with his Lump of Coal.
Gunny Sack. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (1d8 + 8) bludgeoning damage.
Lump of Coal. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 9 (1d10 + 4) fire damage.
Atnas can take 2 legendary action, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Atnas regains legendary actions at the start of his turn.
Birch Switch. (Cost 1 action) Melee Weapon Attack: +8 to hit, range 5 ft., one target. Hit: 11 (1d6 + 8) slashing damage. Additionally, anyone struck by the Birch Switch must make a DC 15 constitution save or writhe in pain. Creatures who fail the save may only take a bonus action on their next turn.
Solstice Stalker. (Cost 2 action) Atnas teleports up to 20 ft away and gains the benefit of an invisibility spell until the beginning of his next turn.
Atnas' Sack. (Cost 2 action) Atnas my attemp to grapple a medium size or smaller creature. On a Successful grapple Atnas stuffs the target creature into his sack. Atnas' Sack is an exterplanar bag. While a creature in in Atnas' Sack they are blinded and restrained. Creatures inside Atnas' Sack cannot be targeted by outside effects. If Atnas' Sack takes 20 points of slashing damage in a single turn, the inhabitants are expelled landing prone adjacent to Atnas.
Description
Ash colored skin, with red eyes, light grey/red hair