| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +8 |
| DEX | 21 | +5 | +9 |
| CON | 8 | −1 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 14 | +2 | +6 |
| WIS | 9 | −1 | −1 |
| CHA | 19 | +4 | +4 |
Phase: The bone stalker goes completely invisible by entering Limbo for 1 full rotation or until it chooses to attack an opponent (lowest dexterity check). Attacks made from exiting phase give a stealth attack bonus and have a chance to apply the exhaustion status effect that increases in level every 2 rotations the stalker is not dead.
Claw Slashes: Melee Weapon Attack: reach 3-7 ft, 2 targets, Hit: 2 (1d12 + 4) [Slashing] damage.
Pounce: Melee Weapon Attack: reach 5-15 ft, 1 targets, Hit: 1 (2d8 + 1) [Bludgeoning] damage. (Slams target into the ground and applies frightened on 17+ roll)
Sonic Scream: Ranged Weapon Attack: range 1-6 ft, 1 target, Hit: 1 (2d4 + 1) [Thunder] damage.
Disarm: If an enemy has less then 50% health, the stalker has an opportunity to disarm them and steal their weapon when phased. When not in phase, they can grab an opponent and bring them into Limbo alone in order to isolate them. When the opponent is brought down to 10%, both them and the stalker exit Limbo and the stalker gains health worth 2d12. (1d20 contested intelligence)
Primal Focus: Upon reaching 25% health, the stalker will gain an extra attack and advantage on damage. On any opponents critical fail, the stalker targets them and forces them into Limbo until one of them dies.
Description
A adult creature born from Limbo, often hunts alone in very secluded areas but sometimes found teaching young stalkers how to hunt. Has the ability to turn invisible and stalk prey while invisible. Very dangerous especially when approached in their Elders lairs.
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