Large Aberration (Ambusher), Chaotic Evil
AC 17 Natural Armor    Initiative +3 (13)
HP 75 (8d10 + 15)
Speed 50 ft., Burrow 65 ft. (Not really a burrow, just the phase walk)
Mod Save
STR 18 +4 +8
DEX 21 +5 +9
CON 8 −1 +3
Mod Save
INT 14 +2 +6
WIS 9 −1 −1
CHA 19 +4 +4
Skills Intimidation +12, Stealth +12
Vulnerabilities Bludgeoning, Force
Resistances Piercing from nonmagical attacks, Piercing, Thunder
Immunities Slashing; Blinded, Exhaustion, Frightened, Invisible
Senses Blindsight, Darkvision 120 ft. (unimpeded by magical Darkness), Truesight; Passive Perception 12
Languages Druidic, Primordial
CR 9 (XP 5,000, or 10,000 in lair; PB +4)
Traits

Phase: The bone stalker goes completely invisible by entering Limbo for 1 full rotation or until it chooses to attack an opponent (lowest dexterity check). Attacks made from exiting phase give a stealth attack bonus and have a chance to apply the exhaustion status effect that increases in level every 2 rotations the stalker is not dead.

Actions

Claw Slashes: Melee Weapon Attack: reach 3-7 ft, 2 targets, Hit: 2 (1d12 + 4) [Slashing] damage.

Pounce:  Melee Weapon Attack: reach 5-15 ft, 1 targets, Hit: 1 (2d8 + 1) [Bludgeoning] damage. (Slams target into the ground and applies frightened on 17+ roll)

Sonic Scream:  Ranged Weapon Attack:  range 1-6 ft, 1 target, Hit: 1 (2d4 + 1) [Thunder] damage.

Bonus Actions

Disarm: If an enemy has less then 50% health, the stalker has an opportunity to disarm them and steal their weapon when phased. When not in phase, they can grab an opponent and bring them into Limbo alone in order to isolate them. When the opponent is brought down to 10%, both them and the stalker exit Limbo and the stalker gains health worth 2d12. (1d20 contested intelligence)

Reactions

Primal Focus: Upon reaching 25% health, the stalker will gain an extra attack and advantage on damage. On any opponents critical fail, the stalker targets them and forces them into Limbo until one of them dies.

Description

A adult creature born from Limbo, often hunts alone in very secluded areas but sometimes found teaching young stalkers how to hunt. Has the ability to turn invisible and stalk prey while invisible. Very dangerous especially when approached in their Elders lairs.

Monster Tags: Devilambusher

Habitat: ForestHillMountainPlanar (Limbo)Swamp

Treasure:  Armaments Implements

That_Disciple

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