AC
14
Initiative
+2 (12)
HP
28
(8d8 − 8)
Speed
30 ft., Fly 60 ft., Climb 15 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 10 | +0 | +0 |
| DEX | 14 | +2 | +4 |
| CON | 9 | −1 | −1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 13 | +1 | +3 |
| CHA | 8 | −1 | −1 |
Skills
Acrobatics +4, Nature −2, Perception +5
Resistances
Cold, Fire
Immunities
Lightning, Poison; Poisoned
Senses
Darkvision 60 ft.; Passive Perception 11
Languages
Understands Abyssal but can’t speak
CR
1 (XP 200; PB +2)
Traits
Magic Resistance. The air demon has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The air demon makes one Rend and one Bite attack.
Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d4 + 2) Slashing damage.
Bite. Melee Weapon Attack: +2, reach 5 ft. Hit: 3 (1d6) Piercing damage.
Air Cannon. Ranged Attack Roll: +4, range 120 ft. Hit: 12 (3d6 + 2) Bludgeoning damage, and the target is pushed back 5 feet and has the Prone condition.
Comments