| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +6 |
| DEX | 12 | +1 | +1 |
| CON | 17 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | −1 |
| WIS | 14 | +2 | +2 |
| CHA | 12 | +1 | +1 |
Trait Name.
False Appearance
Magic resistance
Nature lord
Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name]
1st level (# slots): [spell name], [spell name]
Multiattack. The springgan makes two claw attacks
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 3d10 + 3 [piercing] damage plus 2d6 (7) poison damage
Awaken Swarm (1/day). The spriggan may use its action to summon 1d4 Swarms of Wasps (see MM 338), which act on the same initiative order as the spriggan and are under its control. The swarms emerge from the branches of the spriggan and may act in the same round they are summoned; on subsequent rounds the spriggan may use a bonus action to command the swarms. If they receive no commands, the swarms simply attack whatever enemy of the spriggan to which they are closest. The swarms remain for 1 hour, until the spriggan dies, or until the spriggan recalls them as a bonus action.
Nothing
Nothing
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
SPRIGGANS
Spriggans are natural guardians of forested and swampy regions, and are malevolently opposed to any intruders in their realms. More mobile and active than either treants or forest walkers, spriggans will often wander the woodlands searching for any interlopers that may need driving out. They can often be found in the company of wolves, feyotes, or grove guardians while pursuing their goal of keeping their woodlands pure. Older spriggans tend to stay closer to their own groves, but still take frequent journeys through their domain.
YOUNG SPRIGGAN
These young spriggans are the most active of their kind, ranging far and wide across their home terrain in search of foes. While other spriggan varieties focus equally on the defense and nurture of nature, young spriggans are almost entirely focused on their hatred of foreign creatures.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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