Constructed. When a Construct of Flesh is created, the creator chooses one of the abilities listed below and one of the attacks. Construct of Flesh then loses all abilities and attacks, excluding the chosen two.
Arboreal. Construct of Flesh gains a climb speed of 30 ft. and has advantage on Athletics and Acrobatics checks.
Volant. Construct of Flesh gains a fly speed of 30 ft.
Nocturnal. Construct of Flesh gains Darkvision (120 ft.) and has advantage on Stealth and Perception checks.
Robust. Construct of Flesh's AC is increased to 17 and its maximum hit points are increased to 50 + 2*Your Level.
Nimble. Construct of Flesh's speed is increased to 45 ft. and its Dexterity ability score is increased by 2. If it succeeds a Dexterity saving throw to avoid half incoming damage, it instead avoids all of that damage.
Vicious Bite. Melee Weapon Attack: +(4 + PB), reach 5 ft., one target. Hit: 2d6 + PB piercing damage plus 3 (1d6) necrotic damage.
A creature hit by this attack must succeed a Constitution saving throw against your spell save DC or take 2d4 poison damage.
Mighty Gore. Melee Weapon Attack: +(4 + PB), reach 5 ft., one target. Hit: 2d6 + PB bludgeoning damage plus 3 (1d6) necrotic damage.
A creature hit by this attack must succeed a Strength saving throw against your spell save DC or be knocked prone.
Noxious Spit. Ranged Weapon Attack: +(4 + PB), range 60 ft., one target. Hit: 2d6 + PB acid damage plus 3 (1d6) necrotic damage.
Gruesome Claw. Melee Weapon Attack: +(4 + PB), reach 5 ft., one target. Hit: 2d6 + PB slashing damage plus 3 (1d6) necrotic damage.
A creature hit by this attack must succeed a Wisdom saving throw against your spell save DC or be frightened of Construct of Flesh until the end of their next turn.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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