Medium Fiend (Gnoll, High-Elf, Ranger), Chaotic Evil
AC 16    Initiative +6 (16)
HP 171 (22d8 + 51)
Speed 30 ft., Climb 30 ft.
Mod Save
STR 17 +3 +8
DEX 22 +6 +11
CON 19 +4 +9
Mod Save
INT 14 +2 +2
WIS 16 +3 +8
CHA 16 +3 +8
Skills Perception +7, Stealth +10, Survival +11
Senses Darkvision 120 ft.; Passive Perception 17
Languages Abyssal, Common, Draconic, Elvish, Gnoll, Primordial
CR 15 (XP 13,000; PB +5)
Traits

Spellcasting. Bonk can cast the following spells, using Wisdom as the spellcasting ability. (+7 to hit, DC 17 on saves)

At Will: Spare The Dying, Poison Spray, Thorn Whip 

2/Day Each At Second Level: Detect Magic, Cure Wounds, Inflict Wounds, Entangle, Longstrider, Absorb Elements, Fog Cloud, Thunderwave, Hunter's Mark (Necrotic Damage instead of Force), Enhance Ability, Magic Weapon,

Hunter's Lore. Bonk can cast Hunter's Mark without expending a use of it, and Bonk knows a creature’s Immunities, Vulnerabilities, and Resistances as long they are Marked by him.

Bloodbane. Bonk cannot be targeted by a Vampire's Bite attack, but has Disadvantage on Charisma checks.

Crashlanding. While attuned to Crashlanding, Bonk takes no damage from falling.

Colossus Slayer. When Bonk hits an already damaged creature, he does an extra 2d8 of the weapon’s damage type.

Fey Ancestry. Bonk has advantage on saving throws against being charmed, and magic can't put him to sleep.

Actions

Multiattack. Bonk makes one attack with Alliteration, and two with Crashlanding.

Alliteration. Melee Attack Roll: +11, reach 5 ft. Hit: 13 (2d6 + 7) Piercing damage and 23 (6d6 + 4) Necrotic damage.

Crashlanding. Melee Attack Roll: +11, reach 5 ft. Hit: 13 (2d6 + 7) Piercing damage and 20 (5d6 + 4) Necrotic damage.

Glandshooter. Ranged Attack Roll: +14, reach 150/600 ft. Hit: 15 (2d8 + 6) Piercing damage and 25 (5d8 + 3) Necrotic damage.

Hunger of Yeenoghu (Recharge 5-6) Bonk conjures a 30-Foot Cube of magical Darkness originating from a point it can see within 60 feet, which lasts for 1 minute or until his concentration ends on it. This area is Difficult Terrain. Dexterity Saving Throw: DC 17, any creature that starts its turn in this area or enters it for the first time on a turn. Failure: 35 (10d6) Necrotic damage, and Bonk or a creature of his choice he can see gains 10 Temporary hit points. Success: Half damage only

Bonus Actions

Rampage (2/Day). Immediately after dealing damage to a creature that is already Bloodied, Bonk moves up to his Speed, and makes one attack with Alliteration.

Potion of Greater Healing (2/Day). Bonk drinks a Potion of Greater Healing.

Potion of Healing (2/Day). Bonk drinks a Potion of Healing.

Potion of Firebreath (1/Day). After Bonk drinks this potion, he can take a Bonus Action to exhale fire at a target within 30 feet of him. The target makes a DC 17 Dexterity saving throw, taking 4d6 Fire damage on a failed save and half damage on a successful one.

Monster Tags: Gnoll

DucksRAwesome

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