Medium Fiend (Demon, Fire), Chaotic Evil
AC 12    Initiative +0 (10)
HP 33 (6d8 + 6)
Speed 30 ft., Climb 15 ft.
Mod Save
STR 8 −1 −1
DEX 11 +0 +2
CON 12 +1 +3
Mod Save
INT 9 −1 −1
WIS 11 +0 +2
CHA 8 −1 −1
Skills Acrobatics +4, Perception +4, Stealth +4
Resistances Cold, Lightning
Immunities Fire, Poison; Poisoned
Senses Darkvision 120 ft.; Passive Perception 14
Languages Abyssal
CR 1/2 (XP 100; PB +2)
Traits

Demonic Restoration. If the demon dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.

Magic Resistance. The demon has Advantage on saving throws against spells and other magical effects.

Actions

Rend. Melee Attack Roll: +3, reach 5 ft. Hit: 7 (2d6) Slashing damage.

Ash Cloud (Recharge 5-6). Constitution Saving Throw: DC 11, one creature within 60 ft. First Failure: 7 (2d6) Fire damage, and the target repeats this saving throw at the start of each of its turns. Subsequent Failures: 3 (1d6) Fire damage, and the target is Dazed. A Dazed creature can only move, take an action, or take a Bonus action; it cannot do all three. Success: Half damage, and this effect ends on the target.

 

Bonus Actions

Ashy Form (3/Day). The ash demon casts Gaseous Form on itself, using Constitution as its spellcasting ability.

Habitat: Planar (Abyss)Planar (Elemental Plane of Fire)

TheBooksDoctor

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