Large Monstrosity, Lawful Evil
AC 18 Natural Armor    Initiative +3 (13)
HP 127 (15d10 + 45)
Speed 30 ft.
Mod Save
STR 17 +3 +8
DEX 16 +3 +8
CON 17 +3 +8
Mod Save
INT 7 −2 −2
WIS 12 +1 +4
CHA 8 −1 +0
Senses Darkvision 60 ft.; Passive Perception 11
Languages Common
CR 3 (XP 700; PB +2)
Traits

Confidence Issues. The manticore has advantage on attack rolls while it is within 30 feet of a creature with a Charisma ability score of 10 or lower.

Tail Spike Regrowth. The manticore has twenty-four tail spikes. Used spikes regrow when the manticore finishes a long rest.

Actions

Multiattack. The manticore makes three attacks: one with its bite and two with its claws or three with its tail spikes.

Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 21 (4d8 + 3) piercing damage.

Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 17 (4d6 + 3) slashing damage.

Tail Spike. Ranged Weapon Attack: +10 to hit, range 100/200 ft., one target. Hit: 21 (4d8 + 3) piercing damage.

Habitat: ArcticCoastalGrasslandHillMountain

Chazodeus

Comments

Posts Quoted:
Reply
Clear All Quotes