AC
18
Natural Armor
Initiative
+3 (13)
HP
127
(15d10 + 45)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 17 | +3 | +8 |
| DEX | 16 | +3 | +8 |
| CON | 17 | +3 | +8 |
| Mod | Save | ||
|---|---|---|---|
| INT | 7 | −2 | −2 |
| WIS | 12 | +1 | +4 |
| CHA | 8 | −1 | +0 |
Traits
Confidence Issues. The manticore has advantage on attack rolls while it is within 30 feet of a creature with a Charisma ability score of 10 or lower.
Tail Spike Regrowth. The manticore has twenty-four tail spikes. Used spikes regrow when the manticore finishes a long rest.
Actions
Multiattack. The manticore makes three attacks: one with its bite and two with its claws or three with its tail spikes.
Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 21 (4d8 + 3) piercing damage.
Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 17 (4d6 + 3) slashing damage.
Tail Spike. Ranged Weapon Attack: +10 to hit, range 100/200 ft., one target. Hit: 21 (4d8 + 3) piercing damage.
Comments