Medium Humanoid, Neutral Evil
AC 16 Mage Armor    Initiative +3 (13)
HP 144 (17d8 + 68)
Speed 30 ft.
Mod Save
STR 16 +3 +3
DEX 16 +3 +3
CON 18 +4 +4
Mod Save
INT 16 +3 +3
WIS 14 +2 +6
CHA 20 +5 +9
Skills Arcana +7, Deception +9, Perception +6, Persuasion +9, Religion +7
Resistances Poison
Senses Passive Perception 16
Languages Common, Draconic
CR 10 (XP 5,900; PB +4)
Traits

Legendary Resistance(1/day) Upon failing a saving throw, the cultist hierophant can choose to succeed instead. Upon using this feature, it regains one expended spell slot.

Magical Attacks The cultist hierophant's attacks count as magical for the purpose of overcoming resistance.

Magical Resistance The cultist hierophant has advantage on saving throws against spells and magical effects.

Supernatural Devotion The cultist hierophant has advantage on saving throws against being charmed or frightened.

Green Dragon's Blessing Whenever the cultist deals force damage, it deals poison damage instead.

Actions

Multiattack The cultist hierophant can make two attacks with its Poison Scythe.

Poison Scythe. Melee Attack Roll: +7, reach 5 ft. Hit: 13 (1d10 + 7) Slashing damage plus 9 (2d8) Poison damage.

Eldritch Blast. Melee Attack Roll: +9, reach 120 ft. Hit: 11 (1d10 + 5) Poison damage. This attack hits three times against the same or separate targets.

Spellcasting. The cultist hierophant is a 12th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 16, +9 to hit with spell attacks). casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 16, +9 to hit with spell attacks):

At Will: Eldritch Blast, Thaumaturgy, Guidance, Mage Armor

5th Level Spells (3 slots): Dimension Door, Counterspell, Dispel Magic

Patron's Bestowal (Recharge 5-6)

When available, the cultist hierophant can use one of the following abilities as an action:

Devotion's Favor The cultist hierophant can recover all expended spell slots.

Mystic Arcanum The cultist hierophant can cast a spell of its choice at 6th level from their patron class list without expending a spell slot. Tasha's Otherworldly Guise

Bonus Actions

Divine Command The cultist hierophant can use its bonus action to command one of its allies within range to use its reaction to move up to half its movement speed and to make an attack against a creature within range.

Eldritch Storm(Recharge 5-6) When the cultist hierophant can use its bonus action, use its Eldritch Blast attack.

Previous Versions

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Habitat: Any

ZacPotter

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