Medium Humanoid (Human), Typically Chaotic Neutral
Armor Class 16 Improved Defense
Hit Points 104 (16d8 + 32)
Speed 30 ft.
STR
18 (+4)
DEX
20 (+5)
CON
15 (+2)
INT
20 (+5)
WIS
14 (+2)
CHA
20 (+5)
Saving Throws DEX +10, CON +7
Senses Passive Perception 17
Languages --
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Indominable (1/long rest0. Maria can reroll 1 failed saving throw.

Coordinated Strike. When Maria takes the help action she can use it on any creature within 30ft, if she does so her next attack deals an extra 7 (2d6) damage.

Inspiring Help. When Maria gives another creature the help action they can add an additional 4 (1d6) to the roll, if the action is an attack they can choose to add the bonus dice to the damage instead.

Attacker. Maria gains a +2 bonus to all attack rolls (included in actions) and also may add +2 to all of her attack rolls while piloting a Jaeger.

Improved Critical. Mariah scores a critical hit on an attack roll of 19 or 20.

Battle Ready. Mariah had advantage on initiative rolls.

Reliable Talent. Whenever Maria makes an ability check that includes her proficiency bonus, she can treat a roll of 9 or lower as a 10.

Evasion. If Maria is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, she instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Actions

Multiattack. Maria can make two weapon attacks whenever she takes the attack action.

Unarmed. Melee Weapon Attack: +11 to hit, reach 5 ft., 1 target. Hit: 7 (1d4 + 5) bludgeoning damage and the target must make a DC 18 Strength saving throw or be either pushed 10ft back or knocked prone.

Pocket Knife. Melee or Ranged Weapon Attack: +11 to hit, reach 5 ft. or thrown range 20/60 ft., 1 target. Hit: 8 (1d4 + 5) piercing damage.

Semi-Automatic Pistol. Ranged Weapon Attack: +11 to hit, range 50/150 ft., 1 target. Hit: 14 (2d8 + 5) piercing damage.

Bonus Actions

Second Wind (1/short rest). Maria regains 22 (1d10 + 16) hp.

Cunning Action. Maria can use the dash, disengage, dodge, hide, or help action as a bonus action.

Description

16 level Expert / 16 level Warrior

Proficicient in: light armor, medium armor, heavy armor, shields, simple weapons, martial weapons, firearms, explosives, *tinkerers tools, *programming and computers
*= expertise, add double proficiency bonus to rolls

RaynardD

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