| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 12 | +1 | +1 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | −1 |
| WIS | 10 | +0 | +0 |
| CHA | 10 | +0 | +0 |
Undead Fortitude
- If damage reduces to 0 hit points, the creature must make a Con saving throw (DC 10 + damage taken), unless the damage is radiant or from a critical hit. On a success, the Samurai drops to 1 hit point instead
Fallen Honor
- Once a proud warrior, the Corrupted Samurai is tormented by dishonor. When reduced to half its hit points or fewer, it flies into a vengeful frenzy, gaining advantage on melee attack rolls but attack rolls against it also have advantage until the start of its next turn
Unholy Discipline
- The Corrupted Samurai cannot be turned while within 30 feet of an allied undead creature.
Multiattack. The Corrupted Samurai makes two attacks with its katana
Katana. Melee Attack Roll: +5, reach 5 ft. Hit: 8 ("1d10" + 3) Slashing damage plus 3 (1d6) Necrotic damage.
Deathly Glare
The samurai fixes its hollow eyes on a creature within 30 feet. The creature must succeed Wisdom Saving Throw: DC 12. Failure: The target has the Frightened condition until the end of its next turn.
Description
When a samurai breaks their code of honor or dies in disgrace, their restless spirit may rise again - armor blackened, eyes burning with spectral hatred. These undead warriors are bound to the site of their death or the one who caused their shame, seeking either vengeance or eternal combat to reclaim their lost honor
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