Medium or Small Undead (Cursed, Fiend), Typically Chaotic Evil
AC 11    Initiative +1 (11)
HP 64 (10d8 + 5)
Speed 30 ft., Fly 30 ft.
Mod Save
STR 13 +1 +1
DEX 13 +1 +1
CON 10 +0 +0
Mod Save
INT 10 +0 +0
WIS 12 +1 +1
CHA 14 +2 +2
Vulnerabilities Necrotic
Resistances Acid, Poison
Immunities Bludgeoning
Senses Darkvision 60 ft.; Passive Perception 11
Languages Can understand all language, cannot speak all languages. Can understand/speak with other Pokemon.
CR 3 (XP 700; PB +2)
Traits

Incorporeal Movement. The Banette can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.


 Ability. This Pokemon can have multiple extra traits, but only 1 can be used unless changed by an item, action, or ability. Choose one of the traits down below.

Insomnia. You cannot fall asleep, this doesn't negatively effect you in any way.

Frisk. You can identify all equipment on any creatures within a 50 ft radius.

Cursed body.  The first spell that hits you cannot be used for 3 rounds.


 Mega Evolution. This trait can only be activated with the use of a Key Stone (Mega Stone) with Banette holding the Banettite. You mega evolve, increasing all score modifier bonuses and armor class by 2, gaining an extra 10 ft in movement speed, and losing your own ability, but gaining a new one.

Prankster. As a bonus action, you can use Phantom Force or Scary Face.

Actions

Multiattack. The Banette makes two Shadow Claw  attacks.

Shadow Claw. Melee Attack. reach (5 ft). +3 to hit. On hit, deal 3d6+3 Necrotic damage.

Phantom Force. The Banette casts the Etherealness spell, requiring no spell components and using Charisma as the spellcasting ability. The ghost is visible on the Material Plane while on the Border Ethereal and vice versa, but it can’t affect or be affected by anything on the other plane. 

Night Shade. Necromancy Cantrip. Range (60 ft).

You curse at one creature you can see within range creating a shade of night. The target must succeed on a Wisdom saving throw (16) or take 1d8 necrotic damage. If the target is missing any of its hit points, it instead takes 1d12 necrotic damage.

Scary Face. Illusion Spell. 

You project a phantasmal image of a horrifying face. Each creature in a 30-foot cone must succeed on a Wisdom saving throw or drop whatever it is holding and become frightened for the duration.

While frightened by this spell, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn’t have line of sight to you, the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature.

Description

Banette is a dark gray, doll-like Pokemon that is possessed by pure hatred. It has three short spikes on its head and a long zigzagging ribbon trailing off the back of its head. A zipper acts as its mouth, and it has purplish-pink eyes with slit pupils. Its long, flat arms have three-fingered hands, while its legs are short and stubby. It has a yellow, brush-like tail.

Being driven to life by a powerful grudge, it keeps its life force safely in its body by the means of its zipped up mouth. If unzipped, it would lose its energy. It lays curses on others by using its body as a voodoo doll and sticking pins into itself. It lives in garbage dump and back alleys, where it searches for the person that threw it away before it became a Pokémon. It is said that treating it with enough care will satisfy its grudge and will turn it back into a stuffed toy. Banette apparently laughs happily while sleeping. It is believed a sleeping Banette is remembering a time where it was loved and cared for.

Forms

Banette can Mega Evolve into Mega Banette.

As Mega Banette, this Pokémon gains several additional zippers: one running diagonally across its face, one on each hand, and another on its body. The first zipper runs from its left eye to the tip of its central spike. The other three are all unzipped, revealing parts of Mega Banette's cursed purple body. Its three long purple fingers and body revealing two pointed, purple legs are visible. Its zigzagging ribbon becomes somewhat erect, and now has two zipper rings around it and a short zipper on the tip. It gains four further spikes: one on the top and bottom of each hand and one on each hip. However, it loses its brush-like tail.

When it Mega Evolve, it is filled with so much power and vindictiveness it cannot help cursing its Trainer.

Previous Versions

Name Date Modified Views Adds Version Actions
8/1/2025 10:27:31 PM
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11/15/2025 8:51:26 PM
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Habitat: UnderdarkUrban

OneOfTheBioz

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