Large Construct, Unaligned
AC 18 Command Plating    Initiative +2 (12)
HP 45 (10d8)
Speed 25 ft., Climb 20 ft.
Mod Save
STR 15 +2 +2
DEX 13 +1 +3
CON 16 +3 +5
Mod Save
INT 10 +0 +0
WIS 11 +0 +2
CHA 8 −1 −1
Skills Intimidation +4, Perception +6, Stealth +4
Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 70ft; Passive Perception 16
Languages Understands Common and ancient command-codes but cannot speak
CR 2 (XP 450; PB +2)
Traits

  • Construct Nature. 
      Doesn’t require air, food, drink, or sleep.
  • Command Optics. Advantage on Wisdom (Perception) checks relying on sight.
  • Tactical Network. Allied Watchers within 30 ft. of the Commander gain +2 to attack rolls while they can see it.
  • Anchor Presence. The Commander cannot be knocked prone.

 

Actions

  • Beam Barrage.
          Ranged Weapon Attack: +5 to hit, range 60 ft., up to 2 targets. 
    Hit:
        9 (2d6+2) radiant (or necrotic).
  • Claw Rend. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
    Hit: 7 (2d6+1) slashing.
  • Directive Pulse (Recharge 5–6). Emits a pulse in a 20 ft. radius. Allies in the area may immediately move up to half their speed without provoking opportunity attacks.

 

Bonus Actions

  • Quick Reposition.
      Moves up to 15 ft. without provoking opportunity attacks.
  • Target Lock. Marks one creature within 40 ft.; all allied Watchers have advantage on their next attack against that creature until the end of the Commander’s next turn.

 

 

Reactions

  • Command Intercept.

When an ally within 10 ft. is attacked, the Commander can swap places with that ally, becoming the new target.

  • Alert Scramble. When a creature moves within 10 ft., the Commander can move up to half its speed without provoking opportunity attacks.

 

 

Description

The largest and most imposing of the Watcher constructs, built to direct shrine defenses. Its body is layered with ornate stone-metal plating, inscribed with command glyphs that pulse in rhythm with its multiple glowing optics. The Commander’s presence is calm yet oppressive, its melodic tones harmonizing into a chorus that guides lesser Watchers — until corruption warps them into discordant shrieks. It rarely strikes first, preferring to coordinate allies, but when pressed it unleashes devastating beams and claw rends. Upon destruction, its core implodes violently, leaving only a lingering violet mist.

CubeCrusader_14

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