AC
14
Initiative
+2 (12)
HP
5
(1d4 − 1)
Speed
20 ft., Climb 20 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 4 | −3 | −3 |
| DEX | 13 | +1 | +1 |
| CON | 8 | −1 | −1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 1 | −5 | −5 |
| WIS | 10 | +0 | +0 |
| CHA | 2 | −4 | −4 |
Skills
Stealth +4
Senses
Darkvision 30 ft.; Passive Perception 10
Languages
None
CR
1/4 (XP 50; PB +2)
Traits
Spider Climb. The spider can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Web Walker. The spider ignores movement restrictions caused by webs, and the spider knows the location of any other creature in contact with the same web.
Territorial. The spider will refuse to leave its nest. The spider will intimidate any creature openly as its action instead if no enemies are within its nest.
Actions
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 1 Piercing damage plus 2 (1d4) Poison damage.
Intimidate. Mental Attack Roll: +4, reach line of sight. Effect: Target loses next bonus action