Medium Humanoid (Fiend, Leader, Metallic, Soldier), Any Chaotic Alignment
AC 17    Initiative +1 (11)
HP 65 (5d20 + 25)
Speed 30 ft.
Mod Save
STR 15 +2 +2
DEX 10 +0 +0
CON 12 +1 +1
Mod Save
INT 10 +0 +0
WIS 10 +0 +0
CHA 13 +1 +1
Skills Intimidation +3, Persuasion +2
Vulnerabilities Bludgeoning, Fire
Resistances Piercing and Slashing from nonmagical attacks, Cold, Force, Necrotic
Immunities Acid, Poison; Poisoned
Senses Passive Perception 13
Languages Can understand all language, cannot speak all languages. Can understand/speak with other Pokemon.
CR 5 (XP 1,800; PB +3)
Traits

Bishops For The Gambit. They will not disobey the orders of their leader unless they are given extremely harsh treatment.


Ability. This Pokemon can have multiple extra traits, but only 1 can be used unless changed by an item, action, or ability. Choose one of the traits down below.

Defiant. Effects that cause disadvantage give advantage.

Inner Focus. You cannot be frightened, charmed or stunned.

Pressure. Spells that use spell slots take an extra slot to use (doesn't stack).

Actions

Multi-attack. You can use Night Slash two times.

Night Slash. Melee Attack. reach 5 ft. +5 to hit. On hit, deal 2d6 + 4 Slashing damage and 1d6 Necrotic damage.

Taunt. Enchantment Spell. range (60 ft).

You gesture a vulgar hand movement followed by a string of insults. The target must hear or see you for the effect to go through (though it doesn't need to understand). The target must roll a Wisdom waving throw (14) or be unable to concentrate on spells for 3 turns and have disadvantage on their next attack roll. On a successful roll, none of those effect are applied.

Description

Bisharp is a bipedal, humanoid Pokemon. It has a round, red and black head, similar to a war helmet, topped with a golden, double-headed axe blade with white edges. The helmet shrouds most of its yellow-and-black face, although its triangular eyes are visible. Resembling shoulder pads, Bisharp's red shoulders project slightly over its arms and have a thin yellow line where they meet its black torso. It has white, metallic hands that resemble gloves, with retractable, sharp blades attached. Encircling its torso are two blades, which create the impression of a ribcage. Its thighs are red and become progressively thinner as they connect to the knee. Both of its feet are metallic and split down the middle, resembling cloven hooves. These hooves are also similar to steel war boots or possibly leggings.

In the wild, Bisharp rules over a pack of Pawniard, and fights other Bisharp to become the alpha of the pack. The loser of these fights is cast out. It is notably pitiless, having no expression when finishing off prey, and is also said to use underhanded tactics during battles. When hunting, the Pawniard allow the leader Bisharp to perform the finishing blow. Once a Bisharp's head blade is chipped or damaged, it retires from its position as boss. Bisharp keeps a close eye on members of its pack to ensure none of the Pawniard think about betraying it, and absorbs defeated packs into its own tribe during territorial disputes. The Bisharp tribes are in turn spearheaded by Kingambit, which has been known to lead gangs of Bisharp into battle. It is said that only the most outstanding members of the Bisharp tribes can evolve into Kingambit. Bisharp typically lives near forested areas. It has violent conflicts with Fraxure over the locations of sharpening stones, and is often attacked by Tinkatuff for its metal.

Evolution

Bisharp evolves from Pawniard and evolves into Kingambit.

Habitat: Forest

OneOfTheBioz

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