Armor Class
1
soft robes
Hit Points
12
(1d12)
Speed
5 ft.
STR
1
(-5)
DEX
1
(-5)
CON
2
(-4)
INT
12
(+1)
WIS
10
(+0)
CHA
12
(+1)
Senses
Passive Perception 1
Languages
Common
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Actions
shiny stick. Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit: 2 bludgeoning damage.
dagger. Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit: 2 piercing damage.
klubb fury. Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit: 4 bludgeoning damage
command. the klubb utters a special command or warning. all allies within 20 feet of the klubb gain advantage until the start of their next turn.
Description
bossy klubbs are klubb leaders. they command klubb hoards.
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