Health Regeneration. If the Commando Droid goes 3 rounds in combat without taking any damage, it begins to regenerate 1d10 hit points per each consecutive round that it does not take damage.
Helmet Scanner. The Commando Droid activates its scanner and can see the location of any enemy within 60 ft. of it. This scanning lasts 1d6 rounds
Smoke Grenade. The Commando Droid throws down a smoke grenade in the spot it is standing. this creates a smoke cloud that covers 10 ft. in every direction from the epicenter. Any Creature that is inside the smoke cloud is invisible. the cloud lasts 1d4 rounds.
Vibro Sword. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 7 (1d10 + 4) [Slashing] damage.
E-5. Ranged Weapon Attack: +6 to hit, range 20/100 ft., 1 target. Hit: #13 (3d4 + 5) [Radiant] damage. Commando Droid makes two E-5 attacks if this option is chosen. (not all have to be the same target.)
Combat Roll. As a reaction to being hit the Commando Droid my initiate a combat roll, taking half the original damage and is moved 5 ft. in any direction. This ability may be used 3 times before it requires a 1 round recharge.
Description
Battle droid but better.
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