Medium Construct, Chaotic Neutral
Armor Class 18 Plate
Hit Points 115 (10d10 + 15)
Speed 35 ft.
STR
14 (+2)
DEX
15 (+2)
CON
13 (+1)
INT
15 (+2)
WIS
12 (+1)
CHA
13 (+1)
Saving Throws DEX +5, INT +5
Damage Resistances Bludgeoning, Radiant
Condition Immunities Frightened, Poisoned
Senses Darkvision, Truesight, Passive Perception 15
Languages Common , Commando Droid also has 2 other randomly selected languages in its database.
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Health Regeneration. If the Commando Droid goes 3 rounds in combat without taking any damage, it begins to regenerate 1d10 hit points per each consecutive round that it does not take damage.

Actions

Helmet Scanner. The Commando Droid activates its scanner and can see the location of any enemy within 60 ft. of it. This scanning lasts 1d6 rounds

Smoke Grenade. The Commando Droid throws down a smoke grenade in the spot it is standing. this creates a smoke cloud that covers 10 ft. in every direction from the epicenter. Any Creature that is inside the smoke cloud is invisible. the cloud lasts 1d4 rounds. 

Vibro Sword. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 7 (1d10 + 4) [Slashing] damage.

E-5. Ranged Weapon Attack: +6 to hit, range 20/100 ft., 1 target. Hit: #13 (3d4 + 5) [Radiant] damage. Commando Droid makes two E-5 attacks if this option is chosen. (not all have to be the same target.) 

 

Reactions

Combat Roll. As a reaction to being hit the Commando Droid my initiate a combat roll, taking half the original damage and is moved 5 ft. in any direction. This ability may be used 3 times before it requires a 1 round recharge.

Description

Battle droid but better. 

DarksaberTM

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