🔥 TRAITS
Three Heads
Cerberus has advantage on:
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Perception checks
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Saving throws vs being blinded, charmed, deafened, frightened, stunned
If one head is severed (via crit or massive damage), the others become enraged; Cerberus gains:
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+2 to attack rolls
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+10 ft speed
Infernal Menace
Any creature that starts its turn within 10 ft must succeed on a DC 18 Wisdom save or be frightened until the end of its turn.
Magic Resistance
Advantage on saving throws vs spells.
Magic Weapons
All attacks count as magical.
🔥 ACTIONS
Multiattack (3 Heads)
Cerberus makes three bite attacks and one Burning Tail attack.
Bite (Shadowfire Head)
Melee Weapon Attack: +13 to hit, reach 10 ft
Hit: 20 (3d8 + 7) piercing + 14 (4d6) necrotic
Bite (Magmafire Head)
Melee Weapon Attack: +13 to hit
Hit: 20 (3d8 + 7) piercing + 10 (3d6) fire
On hit: Target must succeed on DC 18 Dex save or be Ignited, taking 2d6 fire per round.
Bite (Soulburn Head)
Melee Weapon Attack: +13 to hit
Hit: 18 (3d6 + 7) piercing + 14 (4d6) psychic
On hit: Target makes DC 17 Wisdom save or suffers disadvantage on next attack.
Burning Tail
Melee Weapon Attack: +13 to hit, reach 15 ft
Hit: 16 (3d6 + 7) bludgeoning + 10 (3d6) fire
Target must succeed on DC 18 Strength save or be knocked prone.
🔥 BREATH WEAPONS
Cerberus uses one head’s breath per round.
Shadowflame Breath (Recharge 5–6)
A 30-ft cone of black-purple fire.
Dex save DC 20, 55 (10d10) necrotic + fire damage.
Creatures falling to 0 HP are reduced to ash (revival requires raise dead or better).
Magma Spray (Recharge 5–6)
A 60-ft line, 10 ft wide.
Dex save DC 20, 49 (9d10) fire
Creatures that fail have their speed halved for 1 minute (lava hardening).
Soul Howl (1/day)
All creatures within 60 ft must make a DC 18 Wisdom save.
On failure:
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Take 33 (6d10) psychic damage
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Are stunned for 1 round
Success: half damage, not stunned.
LEGENDARY ACTIONS (3/round)
Bite Attack (1 action): One bite attack.
Infernal Step (2 actions): Teleport 20 ft in a burst of flame (no opportunity attacks).
Hellfire Roar (3 actions):
All within 20 ft take 10 (3d6) fire damage and must make DC 18 Wis save or be frightened.
Description
Three headed dog typically in charge of guarding a gate of hell
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