Medium Aberration (Orc), Chaotic Evil
AC 16 Bone Plateing    Initiative +1 (11)
HP 75 (10d8)
Speed 35 ft.
Mod Save
STR 20 +5 +14
DEX 12 +1 +1
CON 17 +3 +10
Mod Save
INT 8 −1 −1
WIS 11 +0 +0
CHA 14 +2 +2
Skills Athletics +7, Intimidation +4
Senses Darkvision 60 ft, Tremorsense 10 ft; Passive Perception 10
Languages Undercommon Only knows and can only learn Undercommon
CR 3 (XP 700; PB +2)
Traits
  • Hatus Corruption

At the start of each of the orc’s turns, roll a d4 to determine what corruptive energy flows through it: 1 — Burning Veins: Fire Axe damage +1d8 fire this turn. 2 — Frozen Artery: Ice Axe damage +1d8 cold this turn. 3 — Wither Pulse: Each creature within 5 ft. takes 4 (1d8) necrotic damage. 4 — Warped Reflex: The orc gains +2 AC until the start of its next turn.

  • Twisted Dual Axes

The Fire and Ice Axes become mutated versions, dealing increased elemental damage.

  • Aberrant Tenacity

When the orc is reduced to 0 HP, it makes a DC 10 Constitution saving throw. On a success, it instead drops to 1 HP and continues fighting. (Once per fight.)

  • Frenzied Movement

The corrupted form cannot be slowed or restrained by magical effects.

 

 

Corrupted Wildrage Spells (Roll 1d3) Triggered as a bonus action when the orc chooses or when it drops below half HP.

  • 1 - Maddened Flameburst

Black-red fire engulfs its body. Creatures within 10 ft. must make a DC 14 Dex save or take 9 (2d8) fire damage. The orc gains advantage on its next attack.

  • 2 - Hatus Frostbrand

A jagged layer of void-ice forms. The orc gains 10 temporary HP and its Ice Axe deals +1d8 cold for 1 round.

  • 3 - Corruption Echo

A shadowy duplicate crawls out of its body. AC 13 HP 10 Makes one Fire Axe or Ice Axe attack (+7 to hit) When it dies, it explodes for 6 (2d6) necrotic in a 5-ft. radius (DC 14 Dex half)

Actions
  • Multiattack

The Chosen of Hatus makes two attacks: one with each corrupted axe.

  • Corrupted Fire Axe

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 5) slashing plus 5 (1d8 + 1) fire damage.

  • Corrupted Ice Axe

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 5) slashing plus 5 (1d8 + 1) cold damage.

  • Hatus’s Rupture (Recharge 5–6)

The orc erupts with unstable corruption. Each creature within 10 ft. must make a DC 14 Dexterity saving throw or take 13 (3d8) necrotic damage and be pushed 10 feet away. On a success, a creature takes half damage and is not pushed.

Bonus Actions

 

 
Reactions

 

 

Description

 

 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Orcaberration

Habitat: Urban

A_kirbzilla

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