Large Construct, Neutral
AC 10    Initiative −3 (7)
HP 125 (10d12 + 50)
Speed 30 ft.
Mod Save
STR 19 +4 +4
DEX 11 +0 +0
CON 18 +4 +4
Mod Save
INT 6 −2 −2
WIS 9 −1 −1
CHA 5 −3 −3
Vulnerabilities Lightning; Bludgeoning, Piercing, and Slashing by Silvered Weapons
Resistances Cold, Force, Psychic
Immunities Lightning, Poison; Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Darkvision 60 ft.; Passive Perception 10
Languages Understands Common plus one other language but can't speak
CR 4 (XP 1,100; PB +2)
Traits

Aversion to Fire. If the golem takes Fire damage, it has Disadvantage on attack rolls and ability checks until the end of its next turn.

 

Immutable Form. The golem can’t shape-shift.

Lightning Absorption. Whenever the golem is subjected to Lightning damage, it regains a number of Hit Points equal to the Lightning damage dealt.

Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The golem makes two Slam attacks.

Slam. Melee Attack Roll: +6, reach 10 ft. Hit: 12 (2d8 + 4) Bludgeoning damage plus 4 (1d8) Lightning damage.

Butter Shot. Range Weapon Attack: +10 to hit, reach 30 ft., one target. Hit: 27 (3d10 + 7) acid damage.

Buttery Stream (Recharge 5-6). The golem exhales butter acid stream in a 30-foot line that is 5 feet wide. Each creature in that area must make a DC 15 Dexterity saving throw, taking 45 (10d8) acid damage on a failed save, or half as much damage on a successful one.

Habitat: Any

ARSquirrelBunny

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