Medium Humanoid (Human), Neutral Good
AC 15 breastplate    Initiative +2 (12)
HP 63 (6d10 + 24)
Speed 35 ft.
Mod Save
STR 16 +3 +6
DEX 12 +1 +1
CON 16 +3 +6
Mod Save
INT 10 +0 +0
WIS 11 +0 +0
CHA 12 +1 +1
Skills Athletics +6, Intimidation +4, Perception +3
Gear Breastplate armor, mechanical legs, powerfists with embedded wrist crossbow, noble signet ring, maintenance tools
Senses Passive Perception 13
Languages Common, Zemnian Lamordian Dialect
CR 7 (XP 2,900; PB +3)
Traits

Battle Readiness. Katrine gains a +2 bonus to initiative

Improved Critical. Katrine scores a critical hit on a roll of 19 or 20.

Piston Leap. Katrine can jump her full movement without a running start, as a bonus action, she can leap up to 20 feet in any direction.

Actions

Multiattack. Katrines makes two Steamfist attacks, or one Steamfist attack and one Wrist Crossbow attack.

Steamfist. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 8 (1d8+3) bludgeoning damage. Once per turn, Katrine deals an extra 3 (1d6) thunder damage on a hit.

Wrist Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 1) piercing damage. The crossbow is built into her mechanical gauntlets and does not require a free hand to use.

Bonus Actions

Second Wind (1/Rest). Katrine regains 1d10 + 7 hit points.

Reactions

Iron Pounce. When a creature Katrine can see within 15 feet makes an attack against a creature other than her, she can jump up to 10 feet towards the attacker. If she ends the jump adjacent to the attacker, that attack roll is made with disadvantage.

Ravennor

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