| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +6 |
| DEX | 12 | +1 | +1 |
| CON | 16 | +3 | +6 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 11 | +0 | +0 |
| CHA | 12 | +1 | +1 |
Battle Readiness. Katrine gains a +2 bonus to initiative
Improved Critical. Katrine scores a critical hit on a roll of 19 or 20.
Piston Leap. Katrine can jump her full movement without a running start, as a bonus action, she can leap up to 20 feet in any direction.
Multiattack. Katrines makes two Steamfist attacks, or one Steamfist attack and one Wrist Crossbow attack.
Steamfist. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 8 (1d8+3) bludgeoning damage. Once per turn, Katrine deals an extra 3 (1d6) thunder damage on a hit.
Wrist Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 1) piercing damage. The crossbow is built into her mechanical gauntlets and does not require a free hand to use.
Second Wind (1/Rest). Katrine regains 1d10 + 7 hit points.
Iron Pounce. When a creature Katrine can see within 15 feet makes an attack against a creature other than her, she can jump up to 10 feet towards the attacker. If she ends the jump adjacent to the attacker, that attack roll is made with disadvantage.







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