| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +4 |
| DEX | 18 | +4 | +4 |
| CON | 17 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 12 | +1 | +1 |
| WIS | 16 | +3 | +3 |
| CHA | 12 | +1 | +1 |
Martial Training: Aridal has adavantage on atheltics and acrobatics skill checks.
Furthermore he has advantage on saving throws to avoid the charmed and frightened condition.
Sky Walker: Aridal can choose to walk on the sky, and or fall, he does not fly, if he falls prone he can choose to fall whenever during a fall as if the air was ground.
Additionaly Aridal is immune to falling damage, if he does not hit a solid surface.
Straw Dolls (3): whenever Aridal takes damage or falls under an effect it can choose to instead destroy one of these straw dolls transfering the effect or damage to it instead.
Multiattack: Aridal can make up to three Smitar attacks, or two long bow attacks on its attack action, in addition he can choose to instead of one of those attacks use one if his available actions
Pterosaur Beak Smitar: Melee Weapon Attack +9 to hit, 5ft reach, one target, for 2d6+4 Slashing damage.
Pterosaur Hunting Bow: Ranged Weapon Attack +9 to hit, 300ft/600ft, one target, for 3d10+4 piercing damage.
This bow uses large arrows with wide blades, a creature of large or smaller size that falls to 0 hit points due to these arrows is bisected.
Dual Striek: If Aridal fails an attack with its Pterosaur Beak Smitar it can choose to make one additional attack as a bonus action.
Nimble: Aridal can take the dash or desingage action as a bonus action.
Feather Tunic: Aridal does not take damage from falling, furthermore whenever it falls for more than 100ft it can choose to as a reaction remain in its current location until the end of its next turn.
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