Medium Humanoid, Typically Lawful Neutral
Armor Class 16 (Spirit Protections)
Hit Points 56 (8d8 + 16)
Speed 5 ft., Fly 30 ft.
STR
12 (+1)
DEX
18 (+4)
CON
14 (+2)
INT
14 (+2)
WIS
20 (+5)
CHA
14 (+2)
Skills Perception +10, Stealth +9
Senses Blindsight 15ft, Darkvision 60 ft., Passive Perception 20
Languages Auran, Common
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Wind Form: Once per day a number of minutes modifier Bizmuth can become a creature of pure air, while in this form it gains the following benefits.

An additional 40 hit points, a flying speed of 120ft, a +4 bonus to its AC (20), resistance to all damage types other than force damage, and poison, thunder and ligthing damage witch it is immune to, and all conditions other than the charmed, and frigthened conditions.

This form ends if it falls to 0 hit points, or if he otherwise chooses to end it (no action required).

Meditation: Bizmuth can as a bonus action enter a meditative state, for the next minute he is considered as if being within the ethereal plane, while meditating in this way Bizmuth can only interact with the etheral plane, with effects other than its Ethereal Tornado.

Actions

Multiattack: Bizmuth can make up to two of its available actions on its turn, three if in Wind Form.

Wind Bullets: Ranged Weapon Attack +10 to hit, 120ft range, for 2d6+5 bludgeoning damage.

Wind Barrage (Recharge 5-6): All ceatures within a 60ft wide 60ft long cone centered on Bizmuth must succeed in a DC 18 Strength saving throw taking 3d6 bludgoening damage and being pushed to the furthest point of the cone on a straigth line and aflling prone on a failure, half as much damage on a succeess and no additional effects.

Ethereal Tornado (3-Day): Brizmuth calls upon the spirits to summon a tornado of ethereal wind within a 800ft tall 30ft radius cylinder within 300ft of him.

All creatures that enter or end their turn within 120ft of the outside of the tornado must succeed a Strength saving throw being pushed 60ft towards the center of the tornado on a failure, half as much on a success.

A creature that start, enters or ends its turn within this tornado must succeed in a DC 18 Strength saving throw taking 4d6 bludgeoning + 4d6 thunder damage on a failure, half as much on a success.

This effect equaly aplies within the ethereal plane and ignores resistances to damage from ethereal creatures.

Description

A followers of the spirits of the wind Bizmuth is currently working for the Greenfang empire in order to protect his tribe that was recently conquered.

Previous Versions

Name Date Modified Views Adds Version Actions
11/17/2025 6:45:16 PM
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1
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Coming Soon
Corpse_on_the_Trone

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