Gargantuan Swarm of Large aberrations, Chaotic Evil
AC 45    Initiative +0 (10)
HP 10000 (500d20 + 100)
Speed 40 ft., Fly 100 ft.
Mod Save
STR 12 +1 +30
DEX 10 +0 +29
CON 11 +0 +29
Mod Save
INT 2 −4 +25
WIS 10 +0 +29
CHA 5 −3 +26
Skills Deception +0, Religion +4000
Immunities All damage from spells; Charmed
Senses Darkvision; Passive Perception 67
Languages Aarakocra, Naku Naku It can speak every language except languages That start With I L and H --
CR 30 (XP 155,000, or 155,000 in lair; PB +9)
Traits

Charge. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.

Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone. 

Long-Leap Instead of moving this monster leaps 100 feet doing 1 d10 damage to anything within ten feet of it.

Actions

Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.

 

Bonus Actions

If walking on the beast Roll dex if on a 18+ if you fail take 1D6 damage plus tax

Legendary Actions

Summon Skeletons. Roll 1 D20 whatever you roll is how many skeletons it summons

Mythic Actions

Unending Hunger.  The Goat from hell: Roll D20 on 15 up swallow an opponent and that opponent takes 1D8 damage every turn. Until they chop their way out or the goat is killed (Needs a Nat. 20 two chop out)

Summon Abyssal Chickens. Roll D20 What ever you get is how many chickens you summon

 

Description

Attack + 20

Weakness: Dairy (Cheese kills it)

Monster Tags: Misc Creatureabberation

Habitat: GrasslandHillMountainUrban

UfthakBlackhawk

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