| Mod | Save | ||
|---|---|---|---|
| STR | 12 | +1 | +30 |
| DEX | 10 | +0 | +29 |
| CON | 11 | +0 | +29 |
| Mod | Save | ||
|---|---|---|---|
| INT | 2 | −4 | +25 |
| WIS | 10 | +0 | +29 |
| CHA | 5 | −3 | +26 |
Charge. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.
Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Long-Leap Instead of moving this monster leaps 100 feet doing 1 d10 damage to anything within ten feet of it.
Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.
If walking on the beast Roll dex if on a 18+ if you fail take 1D6 damage plus tax
Summon Skeletons. Roll 1 D20 whatever you roll is how many skeletons it summons
Unending Hunger. The Goat from hell: Roll D20 on 15 up swallow an opponent and that opponent takes 1D8 damage every turn. Until they chop their way out or the goat is killed (Needs a Nat. 20 two chop out)
Summon Abyssal Chickens. Roll D20 What ever you get is how many chickens you summon
Description
Attack + 20
Weakness: Dairy (Cheese kills it)
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