Gargantuan Beast, Unaligned
Armor Class 18 (natural armor)
Hit Points 155 (10d20 + 50)
Speed 40 ft., Climb 30 ft.
STR
22 (+6)
DEX
15 (+2)
CON
20 (+5)
INT
2 (-4)
WIS
10 (+0)
CHA
4 (-3)
Saving Throws STR +10, CON +9
Damage Resistances Acid, Poison
Condition Immunities Poisoned
Senses Blindsight 60 ft., Passive Perception 10
Languages --
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Poison Splash. When the scorpion takes damage of any type but psychic, each creature within 5 feet of the scorpion takes 9 (2d8) poison damage. 

Siege Monster. The scorpion deals double damage to objects and structures.

Actions

Multiattack. The scorpion makes three attacks: two with its claws and one with its sting.

Claw. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 19 (2d12 + 6) bludgeoning damage, and the target is grappled (escape DC 18). The scorpion has two claws, each of which can grapple only one target.

Sting. Melee Weapon Attack: +10 to hit, reach 5 ft., one creature. Hit: 28 (4d10 + 6) piercing damage, and the target must make a DC 17 Constitution saving throw, taking 26 (4d12) poison damage on a failed save, or half as much damage on a successful one.

Monster Tags: Misc Creature

Habitat: Desert

KardurDoomscourge

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