Poison Splash. When the scorpion takes damage of any type but psychic, each creature within 5 feet of the scorpion takes 9 (2d8) poison damage.
Siege Monster. The scorpion deals double damage to objects and structures.
Multiattack. The scorpion makes three attacks: two with its claws and one with its sting.
Claw. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 19 (2d12 + 6) bludgeoning damage, and the target is grappled (escape DC 18). The scorpion has two claws, each of which can grapple only one target.
Sting. Melee Weapon Attack: +10 to hit, reach 5 ft., one creature. Hit: 28 (4d10 + 6) piercing damage, and the target must make a DC 17 Constitution saving throw, taking 26 (4d12) poison damage on a failed save, or half as much damage on a successful one.
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