| Mod | Save | ||
|---|---|---|---|
| STR | 2 | −4 | −6 |
| DEX | 3 | −4 | −5 |
| CON | 3 | −4 | −4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +4 |
| WIS | 10 | +0 | +4 |
| CHA | 12 | +1 | +6 |
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Hopeless Romantic. Chiyo has advantage on Insight checks to read social/romantic intent and on Persuasion checks made to ask for help or a favor from nonhostile creatures.
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Daydream Guard. While she isn’t frightened or charmed, Chiyo can mentally “zone out” at just the right moment: once per round she may treat a failed INT or WIS ability check as if she rolled a 10 on the die (before modifiers).
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School Life Savvy. Advantage on Investigation checks to find everyday items (stationery, tape, snacks) and on Stealth checks to blend into crowds in busy places.
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Binder Bonk (Melee Weapon Attack). +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning.
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“Wait—Listen!” (Save-based; 1/Short Rest). One creature that can hear Chiyo within 30 ft makes a DC 10 WIS save. Failure: the creature is distracted by heartfelt rambling until the start of Chiyo’s next turn (disadvantage on Perception and on its next attack roll).
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Pep Talk. A friendly creature within 30 ft that can hear her gains +1 to its next ability check or attack roll before the end of Chiyo’s next turn.
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Scoot. Chiyo Dashes up to 10 ft without provoking opportunity attacks (ducking through desks/doors).
Flustered Dodge. When a melee attack would hit Chiyo, she adds +1 to her AC against that attack.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
From The Disastrous Life of Saiki K., Chiyo Yumehara is an earnest, lovestruck classmate whose grand daydreams, dramatic confessions, and sudden pep talks turn everyday school chaos into rom-com scenes. She’s not a fighter—she wins hearts and buys time.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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