| Mod | Save | ||
|---|---|---|---|
| STR | 2 | −4 | −6 |
| DEX | 3 | −4 | −5 |
| CON | 3 | −4 | −4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +4 |
| WIS | 10 | +0 | +4 |
| CHA | 12 | +1 | +6 |
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Cultural Camouflage. Borat blends into crowds and social settings: he has advantage on Stealth checks to hide in plain sight among bystanders and on Deception checks made to pose as a tourist, reporter, or guest (Camouflage).
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Cringe Immunity. Borat has advantage on saving throws against frightened and charmed; he is also immune to being embarrassed (DM flavor).
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Relentless Interviewer. When Borat spends at least 1 minute speaking with a creature that understands him, he gains advantage on the next Insight or Persuasion check against that creature.
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Awkward Handshake (Melee Weapon Attack). +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning. On a hit, Borat may immediately make a Deception check contested by the target’s Insight; on a Borat success, the target has disadvantage on its next attack roll before the end of its next turn.
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Boom Mic Poke (Ranged Weapon Attack). +2 to hit, range 20/60 ft., one target. Hit: 1d3 bludgeoning (roll 1d4−1; min 0).
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“Very Nice!” Choose one creature within 30 ft that can hear him; it gains +1 to its next ability check before the end of Borat’s next turn.
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Mingle. Dash up to 10 ft without provoking opportunity attacks (slips through a crowd or behind a camera operator).
Deadpan Deflection. When a creature Borat can see within 30 ft makes an Insight check against him, Borat imposes −2 on that roll.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
From the Borat films, Borat Sagdiyev has conducted outrageous “interviews,” infiltrated events in disguise, and weaponized social awkwardness to expose hypocrisy. He’s not dangerous in a fight, but he can derail plans, scatter crowds, and draw out secrets with fearless, chaotic charm.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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