AC
13
Initiative
−5 (5)
HP
14
(4d4 + 2)
Speed
20 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 6 | −2 | −2 |
| DEX | 14 | +2 | +8 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 6 | −2 | −2 |
| WIS | 12 | +1 | +1 |
| CHA | 10 | +0 | +0 |
Resistances
Poison
Immunities
Poisoned
Senses
Passive Perception 6
Languages
Common cant speak, Sylvan cant speak
CR
1/4 (XP 50; PB +2)
Traits
False Appearance. While the Mushroom Guy remains motionless, it is indistinguishable from a normal mushroom.
Actions
Tiny Stick2. Melee or Ranged Weapon Attack: +4 to hit, range 30 ft., one target.
Hit: 5 (1d4+2) piercing damage. On a hit, the target sheds dim light and cannot benefit from being invisible until the end of its next turn.
Reactions
Spore Puff (1/Short Rest). When a friendly creature within 60 feet is hit by a melee attack, Mushroom Guy can use its reaction to release a defensive cloud. The target gains +1 AC until the start of its next turn.
Comments