| Mod | Save | ||
|---|---|---|---|
| STR | 12 | +1 | +1 |
| DEX | 20 | +5 | +5 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 14 | +2 | +2 |
| WIS | 16 | +3 | +3 |
| CHA | 10 | +0 | +0 |
Seeking Arrows. Arrows fired by the Arcane Archer ignore cover of up to 5 feet (e.g., half or three-quarters cover does not grant AC bonus).
Arcane Shot (Recharge 5–6). When making a weapon attack, the Arcane Archer can imbue an arrow with magical effects. Options:
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Banishing Arrow: Target must succeed on a DC 16 Charisma save or be banished to a harmless demiplane until the end of its next turn.
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Enfeebling Arrow: Target must succeed on a DC 16 Constitution save or deal half damage with weapon attacks until the start of the Arcane Archer’s next turn.
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Piercing Arrow: Ignores resistance or immunity to piercing damage.
Evasion. When subjected to an effect that allows a Dex save for half damage, the Arcane Archer takes no damage on a success and half on a failure.
Multiattack. The Arcane Archer makes two longbow attacks.
Longbow. Ranged Weapon Attack: +10 to hit, range 150/600 ft., one target. Hit: 1d8 + 5 piercing damage.
Arcane Shot. Can be applied to one of the longbow attacks per round, adding the magical effect.
Archer’s Eye (3/Day). Immediately after making an attack roll or a damage roll with a ranged weapon, the archer can roll a d10 and add the number rolled to the total.
Description
Draped in dark leather and a quiver of shimmering arrows, the Arcane Archer moves with predatory grace. Each arrow hums faintly with magical energy, capable of seeking around obstacles and striking targets through cover. His eyes constantly flicker between battlefield threats, calculating the perfect shot that leaves no escape.
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