| Mod | Save | ||
|---|---|---|---|
| STR | 20 | +5 | +5 |
| DEX | 14 | +2 | +2 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 1 | −5 | −5 |
| WIS | 12 | +1 | +1 |
| CHA | 3 | −4 | −4 |
Immutable Form. The steed is immune to any spell or effect that would alter its form.
Charge Coordination. If the Clockwork Steed moves at least 20 ft. straight toward a target and hits with a hooves attack, the target must succeed on a DC 15 Strength saving throw or be knocked prone.
Mechanical Precision. The Clockwork Steed ignores difficult terrain and can move through tight spaces without penalty.
Multiattack. The Clockwork Steed makes two attacks: one hooves attack and one bite attack.
Hooves. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 2d10 + 4 bludgeoning damage.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 1d10 + 4 piercing damage.
Trample. If the Clockwork Steed moves at least 20 ft. straight toward a prone creature, it can make one hoof attack against it. On a hit, the creature takes an additional 2d10 bludgeoning damage.
Description
A mechanical horse, its polished brass and steel plates gleaming unnaturally in the light. Its joints whir and click as gears turn inside, and its glowing eyes scan the battlefield with precision. Though lifeless in origin, it moves with uncanny intelligence, trampling enemies or leaping obstacles with perfect timing.
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