Large Monstrosity, Chaotic Evil
AC 17    Initiative +2 (12)
HP 135 (10d10 + 70)
Speed 30 ft., Fly 60 ft.
Mod Save
STR 20 +5 +5
DEX 14 +2 +2
CON 22 +6 +6
Mod Save
INT 3 −4 −4
WIS 12 +1 +1
CHA 6 −2 −2
Senses Darkvision 60 ft.; Passive Perception 18
Languages None
CR 8 (XP 3,900; PB +3)
Traits

Fey Synergy. The Chimera gains +2 to attack rolls and +2d6 damage if within 30 ft. of the Fey Knight Commander.

Multiheaded Coordination. Each head can attack independently. Only one head can use a breath weapon per turn.

Magic Resistance. Advantage on saving throws against spells and magical effects.

Actions

Multiattack. The Chimera makes three attacks: one with each head (lion, dragon, serpent).

Lion Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 2d10 + 5 piercing damage.

Dragon Breath (Recharge 5–6). 30-ft cone of fire. Each creature in the area must succeed on a DC 17 Dex save or take 6d6 fire damage, half on a success.

Serpent Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 1d8 + 5 piercing damage plus 3d6 poison damage; target must succeed on DC 17 Con save or be poisoned for 1 minute.

Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 2d8 + 5 slashing damage.

Description

A nightmare beast with the body of a lion, the wings of a dragon, and a serpent’s venomous tail. Its scales glint in multiple hues, and each head moves independently, snarling and snapping at any threat. Fire, acid, and raw claws combine into a terrifying display of elemental destruction. Even the most seasoned warriors hesitate when the chimera takes to the air.

ZacharyFideline

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