| Mod | Save | ||
|---|---|---|---|
| STR | 8 | −1 | −1 |
| DEX | 16 | +3 | +9 |
| CON | 19 | +4 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 23 | +6 | +12 |
| WIS | 13 | +1 | +7 |
| CHA | 19 | +4 | +4 |
Magic Resistance. The archmage has Advantage on saving throws against spells and other magical effects.
Boon of Dimensional Travel. Blink Steps. Immediately after you take the Attack action or the Magic action, you can teleport up to 30 ft. to an unoccupied space you can see.
Benign Transposition. You can use your action to teleport up to 60 ft. to an unoccupied space that you can see, or you can choose to swap places with a Small or Medium willing creature within range.
Multiattack. Cormac summons Hero's Arsenal, Heros Aegis or uses Spellcasting
Hero's Arsenal. Cormac summons up to 18 weapons from his own demiplane which hover in a 10 feet area near him, weapons can be discharged as ranged attacks, immobilize enemies or protect his allies. As part of the summon he can discharge 3 weapons.
Hero's Aegis. Cormas summons glimering magical armor and shields around all selected creatures in his range of 30 feet. They gain 3d10 temporary Hit Points, immunity to Frightened condition and advantage on Wisdom saving throws. It lasts for a minute or until temporary HP are lost.
Weapon Discharge Ranged Attack Roll: +19, reach 5 ft. or range 120 ft. Hit: 16 (2d8+7) Force damage. Cormac discharges up to 3 weapons.
Weapon Wave. Cone 60 feet. All creatures in the 60 ft. cone must make a DEX saveing throw (DC 25) or take 68 (18d6) pircing damage, half on saved save. This attack is counted as lvl 6 spell, and consumes his summoned arsenal.
Spellcasting. Cormac casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 25):
At Will: Sword Burst, Misty Step, Produce Flame, Hold Person, Light, Command, Mage Hand, Vortex Warp,
4/Day Each: Dimension Door, Scatter, Lightning Bolt, Dispel Magic,
3/Day Each: Fly, Lightning Bolt, Teleport, Disintegrate, Butterfly Storm
2/Day Each: Telekinesis, Chain Lightning, Hold Monster, Demiplane, Plane Shift
1/Day Each: Illusory Dragon, Demiplane, Gate, Plane Shift, Power Word Stun, Fire Storm
Misty Step. The mage casts Misty Step, using the same spellcasting ability as Spellcasting.
Weapon Discharge Ranged Attack Roll: +19, reach 5 ft. or range 120 ft. Hit: 16 (2d8+7) Force damage, he can shoot 2 weapons as long as he hs them in summoned arsenal.
Protective Magic (6/Day). The archmage casts Counterspell or Shield in response to the spell’s trigger, using the same spellcasting ability as Spellcasting.
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