Spellcasting. The novice is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). The novice has the following paladin spells prepared:
1st level (4 slots): compelled duel, protection from evil and good, shield of faith
2nd level (2 slots): aid, magic weapon
Brave. The novice has advantage on saving throws against being frightened.
Bulwark. The novice can shove as a bonus action.
Dual Shields. The novice carries two shields, each of which is accounted for in the novice's AC. The novice must stow or drop one of its shields to use another weapon.
Multiattack. The novice makes two melee attacks.
Shield of Dawn. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 7 (2d6) piercing damage. If the target is Medium or smaller creature, it is grappled (escape DC 13).
Shield of Dusk. Melee Weapon Attack: +5 to hit, reach 5 ft, one target. Hit: 7 (1d8 + 3) bludgeoning damage. If the target is an undead or fiend, they take an additional 7 (1d8 + 3) radiant damage and must succeed a DC 13 Charisma saving throw or be stunned for one minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success. This weapon is silvered for the purposes of overcoming resistance and immunities.
Shield Barricade. When the novice has to make a Dexterity saving throw to take half damage, the novice can immediately use their reaction to gain advantage on the save, and the novice takes no damage on a successful save or half damage on a failed save.
Description
One of the many clans of the Blades of Vulnir, the Bear clan has a focus on constitution and durability. Those who choose this path go through intense endurance training.
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