Medium Fey, Chaotic Neutral
AC 14 Natural Armor    Initiative +2 (12)
HP 52 (8d8 + 16)
Speed 20 ft., Fly 80 ft.
Mod Save
STR 10 +0 +0
DEX 15 +2 +2
CON 15 +2 +2
Mod Save
INT 10 +0 +0
WIS 13 +1 +3
CHA 15 +2 +4
Skills Acrobatics +6, Perception +3
Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons
Immunities Charmed, Poisoned
Senses Darkvision 120ft; Passive Perception 13
Languages Sylvan
CR 2 (XP 450; PB +2)
Traits

Evasion. If Adelifae is subjected to an effect that allows it to
make a Dexterity saving throw to take only half damage, Adelifae
instead takes no damage if it succeeds on the saving throw,
and only half damage if it fails.

Ferrous Weakness. When Adelifae takes 4 or more bludgeoning,
piercing, or slashing damage in a single instance from a
nonmagical weapon made with iron, it has disadvantage on the
next ability check, saving throw, or attack roll it makes before
the end of its next turn

Fey Heritage. Magic can’t put Adelifae to sleep.

Flyby. Adelifae doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.

Legendary Resistance (1/Day). If Adelifae fails a saving throw, it can choose to succeed instead.

Magical Repulsion. Adelifae has resistance to bludgeoning, piercing, and slashing damage from magical weapons (included in Damage Resistances).

Actions

Multiattack. Adelifae makes one Proboscis attack and uses
Wing Strike

Proboscis. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 4 (1d4 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw. On a failed saving throw, a creature takes 2 (1d4) poison damage and is charmed by Adelifae. On a success, a creature takes half as much damage and isn’t charmed. A charmed creature regards Adelifae as a trusted friend to be heeded and protected. Although the target isn’t under Adelifae’s control, it takes Adelifae’s requests or actions in the most favourable way it can. Each time Adelifae or its allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until Adelifae dies, is on a different plane of existence from the target, or ends the effect as a bonus action. If a target’s saving throw is successful, the target is immune to this effect for the next 24 hours.

Wing Strike. Adelifae beats its wings and emits a sonic blast in a 30-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 3 (1d6) thunder damage on a failed save, or half as much damage on a successful one

Legendary Actions

Adelifae can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Adelifae regains spent legendary actions at the start of its turn

Proboscis Attack. Adelifae makes a Proboscis attack

Dazzling Melody (Costs 2 Actions). Adelifae chooses a creature it can see within 120 feet of it and croons a song accompanied by tinkling music from its wings. If the target can hear Adelifae, it must succeed on a DC 12 Charisma saving throw or be incapacitated until the end of its next turn. The effect ends early if it takes damage or Adelifae takes another action

Fey Shroud (Costs 2 Actions). Adelifae becomes invisible until the start of its next turn or it takes another action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

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Alryon48

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