Medium Humanoid (Human), Neutral Good
AC 20 Natural Armor    Initiative +5 (15)
HP 120 (20d8 + 2)
Speed 40 ft.
Mod Save
STR 14 +2 +2
DEX 20 +5 +10
CON 15 +2 +2
Mod Save
INT 18 +4 +9
WIS 16 +3 +3
CHA 20 +5 +10
Senses Passive Perception 17
Languages Common
CR 15 (XP 13,000; PB +5)
Traits

Evasion. Whenever Carmen is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, she instead takes no damage on a successful save and half damage on a failed one.

Standing Leap. Carmen's long jump is up to 30 feet and her high jump is up to 15 feet, with or without a running start.

Actions

Multiattack. Carmen makes three attacks, using Unarmed Strike or Improvised Projectile in any combination

Improvised Projectile. Ranged Attack Roll: +10 to hit, range 40/60 ft., 1 target. Hit: 10 (2d4 + 5) Bludgeoning Damage damage.

Unarmed Strike. Melee Attack Roll: +10 to hit, reach 5 ft., 1 target. Hit: 16 (4d4 + 5)  Bludgeoning damage. If the attack hits, Carmen can instead steal one item weighing no more than five pounds from the target.

 

 

Bonus Actions

Grappling Hook. Carmen fires a grappling hook at a point within 90 feet of her. She moves to that point without provoking opportunity attacks.

Influence. Carmen takes the Influence action.

Reactions

Nimnble Avoidance. Trigger: Carmen is hit by an attack roll. Response: Carmen adds 3 to her AC against the triggering attack, potentially causing the attack to miss. She can then move up to 1 feet without provoking opportunity attacks. Carmen must be able to see the attacker.

Legendary Actions

Legendary Action Uses: 3. Immediately after another creature's turn, Carmen can expend a use to take one of the following actions. Carmen regains all expended actions at the start of each of her turns.

Strike. Carmen makes one Unarmed Strike attack.

Gotta Go. Carmen uses Grappling Hook. During the movement, she can make an Unarmed Strike attack against each creature she passes within 5 feet of.

Description

Carmen San Diego is a legendary super-thief, famed for getting in and out of high-security areas without detection, as well as sporting a crimson coat and fedora. Despite being on A.C.M.E.'s most wanted list, Carmen has a heart of gold and only steals high-priority targets of the criminal organization known as V.I.L.E., returning the stolen items in perfect condition afterward. Having grown up on V.I.L.E.'s island, Carmen has seen firsthand the evil that the criminals are capable of and has dedicated her life to bringing them down. She is assisted in this task by the Bostonian siblins Zack and Ivy, the brilliant young hacker known as Player, and her mentor Shadow San, as well as an arsenal of clever gadgets that Carmen puts to efficient use against her foes, be they thief or vault.

Lair and Lair Actions

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Previous Versions

Name Date Modified Views Adds Version Actions
4/12/2026 9:54:45 AM
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1
1
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Habitat: Any

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