Spellcasting. Azirus is an 18th level spellcaster. His spellcasting ability is Intelligence (Spell Save DC 20, +12 to hit with spell attacks). He has the following wizard spells prepared:
Cantrips (at will): Chill Touch, Fire Bolt, Mage Hand, Prestidigitation, Toll the Dead
1st level (4 slots): Ray of Sickness, Disguise Self, Detect Magic
2nd level (3 slots): Acid Arrow, Ray of Enfeeblement, Alter Self
3rd level (3 slots): Animate Dead, Counterspell, Dispel Magic, Fireball, Sending
4th level (3 slots): Blight, Dimension Door, Private Sanctum
5th level (3 slots): Bigby’s Hand, Enervation, Modify Memory
6th level (1 slot): Circle of Death. Create Undead, Disintegrate, Magic Jar, Instant Summons
7th level (1 slot): Finger of Death, Teleport, Magnificent Mansion
8th level (1 slot): Abi-Dalzim’s Horrid Wilting
9th level (1 slot): Foresight*
* Azirus casts these spells on himself before combat.
Ojun's Ring. Through the ring, Azirus can cast Harm once per day without consuming a spell slot or material components. When he does so, he gains temporary hit points equal to half the amount of necrotic damage the target suffered.
Stifler's Katana. +12 to hit. Reach 5 ft. One target. Hit: 7 (1d8 + 6) slashing damage. If the target is engaged with an enemy of it and he doesn't have disadvantage on the attack roll, or if he as advantage on the attack roll, the attack does an additional 6d6 slashing damage.
Azirus has 3 legendary actions that can be used at the end of another creatures turn. He can only use one legendary action at a time, and can choose from the following options.
Cantrip. Azirus casts one of his prepared cantrips.
Dash. Azirus moves up to 15 feet.
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